4J announced that TU13 had gone into cert, along with the change log! Full Change Log (Text Version) - Fix to generate Experience Orbs when breeding animals. - Fix for Zombie AI when in a house with the door closed. - Fix for Ocelot and Chicken AI problem causing heads to spin around. - Fix for Ocelot tooltips not properly showing the actions available. - Added sounds for hitting Ocelots. - Fix for graphical glitch with Fences. - Fix for graphical issue with upside down Pistons. - Fixed water in a Cauldron to be still, not flowing. - Fixed world generation problems with some seeds (e.g 'journey'). - Added message saying you can't spawn enemies in Peaceful mode. - Raw Fish is no longer removed from the player's inventory when trying to tame an Ocelot in Creative mode. - Water will no longer be removed from a Water Bucket when filling a Cauldron in Creative Mode. - Fix for missing text in the message when a player is killed by an Iron Golem. - Fix for player shadow being displayed in the Inventory menu. - Fixed some lighting issues. - Fixed an issue with light and fire remaining after a lightning strike. - Made Jungle Wood Stairs flammable. - Fixed Silk Touch not working on Glass Blocks. - Fix for underwater filter when camera collides with blocks. - Added an option to hide a Mash-up Pack Themed World in the saves list, and an option to unhide all in the Settings menu. - Increased Minecart speed to double the normal speed. - Fixed some Redstone Lamp issues. - Chests won't open now if a Cat is sitting on them. - Added a limit to the number of Villagers spawned by breeding. - Added the hearts display when Villagers enter 'Love Mode'. - Fixed a problem with the rain sound not playing in some biomes. - Fix for re-appearing ores, lava and water after mining, if they are within five blocks from the world edge. - Fixed spawn positions in a saved Mash-up Pack world. - Fixed issue with a map placed in an item frame revealing the position of all