Welcome to the world of Arrak! Our heroes begin their adventure travelling between cities, but things soon go wrong when they awake in a room trapped by thorny walls. Join Cam, Jiutóu, Elora & Trellimar as they try to escape.
Our heroes confront the Elven Queen, Ayandris, to try and quell her spirit and remove the corruption in the burial chamber. But not all is as it seems...
Cam vanishes and the rest of the group investigate the village of Tallfield. Jiutou sets off alone to the nearby farms and soon comes under attack...
It's the Lunar Festival of Si Yon Baht, Jiǔtóu is behaving strangely, and Cam has returned but not all is as it seems...
Can the adventurers solve the mystery of Nanny Bones? And just who is Cam Buckland? Traveler, fool... murderer?
It's the final battle - Nanny Bones has to go. But when one of the adventurers sustains life threatening injuries the party must make an unexpected trip, just how far are they willing to go to save a friend?
The Adventurers continue on their quest to save their friend, travelling to the Spire of Autumn, where they gain a new ally in the form of Torwen Ialdes.
Jiǔtóu Zhìjī Jīng wakes up and finds herself on a celestial plain...
The team gain another ally in a half-orc, half-elf named Falk as they fight to get the horn they require to complete the ritual.
The group returns to Cenaria, and with the aid of personal offerings, she resurrects Jiǔtóu but with a consequence. Reunited, the adventurers continue on their way to Talis'Val and enter the logging town of Feyden.
The adventurers return to Feyden and report their discovery of the stolen lumber to Rika. After learning of 'Broken Sky' the group make their way to confront the organization, but discover a murder has happened...
After discovering the death of Vixanis the adventurers decide not to confront the Broken Sky, and continue onto Talis'Val. But when Cam unintentionally kills Dimitriv, he is branded a murderer.
The party investigates the recent disappearances of three tieflings in Talis'Val. Cam is preparing for his performance, and seeks the help of his companions.
While Cam leaves the group to prepare for his performance, the others decide to investigate the Black Valley Brewery. They bump into the sage gnome Loben Trogdor who is also investigating there. However, their investigation turns sinister as a new foe threatens to test the parties loyalties.
While Elora escapes as a rat to seek help from city officials, Loben is reunited with Jiǔtóu and Trellimar inside a labyrinth. Alongside two newcomers called Wald and Effice they must survive the challenges ahead.
Elora returns with a bang to help her friends, Wald is not who he seems, and Jiǔtóu comes face to face with Korak.
The adventurers receive a tip-off from one of Korak's aides of a possible assassination attempt on Korak to take place during the Feast of Stone.
Following Jiutou's "distraction" the party faces off against an Assassin inside the burning hall. Later they encounter a Genie looking to trade magical items!
The HighRollers crew set off on a new mission! They head to Whisper's Walk, the graveyard district of Talis'Val in order to find a particular catacomb, aiming to find a powerful scroll to help Korak and locate a powerful mask that Trell has been sent to find. However on arrival, they discover an incident has occured and Whisper's Walk is not open to the public. Can they negotiate with two powerful religious groups to take the best approach? Who will they choose to aid? Find out in this week's HighRollers!
Our D&D heroes begin their quest to recover a powerful scroll and find the magical mask for Trellimar's patron. It begins with a vision of the past before our players journey deep beneath the earth and discover an ancient temple to a powerful and forgotten deity.
The HighRollers crew head deeper into the mysterious temple and attempt to overcome more deadly traps. Cam slides down a big slide and the party meet an Iconic D&D monster! (Or do they?)
Alfred, Barnabus, Naples and Roswyn are called by Burk to investigate the recent haunting of Ennis House, a run-down mansion. They have several encounters with the other side, and stumble across a gruesome sight that threatens their lives.
The HighRollers crew make the final journey to he Temple of Trellimar's patron! An underground river, revealed secrets.
Ghost hunters Barnabus and Naples come across a cabin in Hallow Woods to investigate the recent deaths of a group of teenagers.
Hoping to prevent a war between the frost giants and the Blood Riders, the adventurers help a frost giant mother to find her kidnapped son.
The High Rollers investigate hidden tunnels and mourn a chinchilla.
Our heroes are on a rescue mission to free Althidon and Korak the Champion from Sylval, who now has the power of Crownrend.
Our heroes get a visit from Princess Fellania, who demands them to have the Council surrender to her or be ready to face the onslaught of her army.
Reynard has some problems.
Our heroes have fended off armies, toppled giants and dragons, and now they fly towards the airship to confront Princess Fellania and save Talis'Val. Can they survive against the royal Cloud Giant pulling the strings?
With the battle for Talis'Val over, and the threats to the city dealt with for now, the party explore Fellania's castle and encounter much more than expected. Friends are re-united and the cost of the destruction is revealed.
Adrik introduces the party to a mysterious ally and they head to Bresseras to stop Korak. They stop at a village of Tieflings where they learn more about Jiutou's past.
The Claw of Tiamat, an elite hit-squad of the Dragon Queen's faith, have been sent to Jiutou's village to kill Adrik and his allies. The party finish facing off against these dangerous opponents and then plans are set in motion to end the Wyrmking's tyranny once and for all, though not without a few stumbles along the way.
The cast answer questions sent in by watchers in a post-finale Q&A.