In the series premiere, Max and I talk about his early days at Bungie, the first Halo multiplayer prototypes, Halo 2’s “Warfare” game mode, H2 design decisions, cut multiplayer modes, and more!
In Episode 2, Max and I dive into the stories behind Halo 2’s groundbreaking online innovations - parties, clans, matchmaking playlists, the 1-50 ranking system, and much more, with some help from Sam Charchian, a legendary special guest who worked alongside Max to bring these features to life in Halo 2.
In Episode 3, we dig into the stories behind Halo 2's incredible multiplayer maps (Lockout, Zanzibar, Coagulation, and many more), cut maps that didn't make it into the final game, never-before-seen features like Force Walls, RvB, and more!
In the final episode of the series, we dive into Halo 2’s cut features - saved films, tournaments, observer mode, sprint, cut weapons and vehicles, the Halo 2 Mongoose, cut multiplayer medals and voice lines, the "overhead map," and more!