Before it became the hottest series on the Network Get in the Trunk, we began playing Delta Green right here on New Game, Who Dis? After a compelling character creation sesh, everyone falls so deep into character that we lose track of time and things get INSANE!
In this sequel to the critically-acclaimed Delta Green episode of New Game, Who Dis?, Special Agent Ryker Solace, Dr. Lyra Westover, and former Green Beret/gas station attendant Roger Cumstone are teamed up with a new operative for an undercover mission to reveal the secrets behind a gruesome multiple homicide. No comments yet! Start the conversation by adding your own.
Local police hold back a growing crowd of onlookers, reporters and cameramen, as four Delta Green agents descend on a crime scene and plan a dangerous cover-up.
With the press and higher-ups breathing down their necks for answers, the agents emerge from a sleepless night to face a multiple homicide investigation that is starting to spin out of their control
Split into two teams, the agents now double their efforts to close the case. One team works the local cops in North Jersey, while the other begins interrogations on Columbia University's campus.
The agents reunite in New York City as the chain of evidence leads all four of them to a crucial meeting with members of the NYPD's 24th Precinct.
The agents rush to make contact with the last known person to contact the shooter, while meticulously cleaning up the loose ends of their cover-up.
A nightmare of unfathomable horror grips the agents and threatens to break them.
Standing in a new crime scene of their own making, the agents must act fast before they are caught with blood on their hands.
In the season finale of Delta Green, the agents divide and conquer as they race against the clock to try and tie up countless loose ends.
Shocking secrets abound as Joe, Matthew, Grant, and Skid debrief the Naish on what went down behind the scenes of our first Delta Green Operation: The Last Equation.
Delta Green activates a team of old and new agents to re-examine the evidence of a mysterious, unsolved case.
The team arrives in a small town on Long Island and begins asking questions about a pair of gruesome unsolved murders.
Awoken in the middle of the night to the news of a new victim, the agents hurry to the crime scene.
The agents begin interrogating friends and associates of the victims.
The team attempt to decipher the writings of a long-dead adventurer and start building a case against their key suspect.
The surveillance brings troubling exposure to the unnatural on the same day as the latest victim is scheduled for an autopsy.
The agents put a daring plan into motion.
An acquaintance from Roger's past brings unsettling news. Magdalena goes off the grid. Caesar starts to fray at the edges.
Reality sinks in as the agents must decide how far they are willing to go, or who they are willing to trust.
Caesar uncovers the contents of the mysterious Winnebago. Roger has a new plan for the amulet.
Outgunned and outmatched, the agents begin a tense negotiation with a former handler and her associates.
The agents return to the Glen Ridge Police Department to present their case against the fictional Keaton Michaels.
As the Long Island Enquirer breaks an unbelievable story, the agents must decide the fate of two ancient Peruvian amulets.
The agents race to Peru in a daring attempt to steal a priceless artifact before it falls into the wrong hands.
The operation comes to an end amongst the crumbled stones of a ruined Incan fortress.
In this Special Edition of Cannon Fodder Friday, Joe invites the cast of Get in the Trunk Season 2 onto the show to go behind the scenes of the entire season. What would the players do differently? Who were the characters really working for? How does Joe deal with Roger Cumstone? All these and more are answered, along with some new questions about what's to come in Season 3!
The Gatekeeper enlists four agents to identify and eliminate threats to national security.
The agents land in Yuma, Arizona and begin to unravel a twisted web surrounding a mass murder.
The agents begin their onsite investigation into the Abril Murders at 771 Palma Avenue.
Horiffic scenes await the agents around every corner of "Shangri-La."
As the investigation of 771 Palma Avenue wraps up, what else awaits the agents?
All of Yuma remain suspects to the agents as they unravel the mystery.
A tense standoff reaches comes to a boil and the agents are left with more questions than answers.
The agents investigate a mysterious building in the middle of the Sonoran desert.
The ghosts of the past resurface as the agents split up and travel across state lines.
The agents make disturbing discoveries in the abandoned Naval Medical Annex.
The agents find their way to Mustang, Arizona.
The Battle for Mustang begins with a bang. Can anyone survive?
In the Season Three Finale of Get in the Trunk, Operation Aquarius concludes - but at what cost?
A new cast of players and characters come together for Session Zero of Delta Green's Impossible Landscapes campaign.
New York City. 1995. M-Cell activates four Delta Green agents to investigate an NYPD cold case recently taken over by the FBI.
The agents arrive at the Kip's Bay apartment of a missing artist and begin searching her belongings for clues.
Unsettling items in an NYC apartment start to transcend the evidence log and impact the agents at home.
As Neal tries to keep his cool at Chemical Bank, Roger plans for a night out with Norma, and Bobby starts asking questions about the building's management company.
Suspicious details emerge on two tenants of the MacAllistar Building.
As bonds are challenged and loyalties are called into question, the Agents must decide what to do with the disturbing new information extracted from Abigail's neighbor.
Visiting the MacAllistar Building after sundown brings the agents to a shocking turning point.
The Agents reach the point of no return, and each is put to a decision of whether they will walk away or risk destroying their careers, reputation, and bonds to complete the mission.
After a harrowing and sleepless night, the agents must face the reality of their situation in the harsh light of day.
Bobby faces some difficult questions, Roger digs deeper into forgotten clues, Vickie and Neal share a shocking discovery.
The agents grow closer to each other as they move closer to Abigail Wright.
The interrogation of the Night Manager leads to unsettling information about the agents' reality as they know it. The only way out is through.
Reeling from the horrific scene of Michael Witwer's consumption, Vickie and the other agents discover they may have been set up to fail.
Roger rearms himself for deeper exploration as Bobby, Vickie, and Neal meet a resident of the Night Floors with disturbing new information about Abigail's disappearance.
Drained and near their psychological breaking points, the agents need to blow off steam before they can get their minds back on the case.
Paranoia sets in as agents begin to question their reality and whether they can trust anyone—even Delta Green.
In the Season 4 finale, the agents decide their final approach to closing the case and ending the operation.
Exposure to the Night Floors has lingering effects that go long beyond the end of the operation.
A message with a stylized green triangle is delivered to each of the agents.
The agents are given details and objectives for their first operation together in 20 years.
The investigation of the Dorchester House begins.
Inconsistencies in the facts lead the agents to reevaluate the operation from the ground up.
Trigger Warning. Please note that this episode contains depictions of violence that some people may find disturbing. A shocking discovery throws everything the agents thought they knew about the hospital into question.
Let's play a game…
The surveillance of Dr. Barbas's home begins.
A mind-bending series of events and conversations lead the agents to realize the vast difference between their world and Barbas's.
As the interrogation of Dr. Barbas continues, Vickie fears that her son may become a target, and Bobby calls Delta Green again.
Unnatural events in Barbas's home lead to real-world consequences for the agents.
The agents enter the Dorchester House after hours.
Waiting for the morning to come, the agents begin meeting new patients and staff in the Dorchester House at night.
The agents are summoned to a group therapy session.
After talking with two long-term patients of the hospital, the agents put together a plan to escape the hospital.
What lies beyond Dr. Dallan's office forces the agents to decide how much trust they are willing to put into Timothy Bael.
The agents attempt to survive an attack by a horrifying creature even as reality begins shifting in the Night World.
The stage, the clown, and the paper dragon.
In the Season 5 Finale, each agent's attempt to escape the Night World comes to an end.
Before the agents can get their bearings in a mysterious safe house south of Boston, the horrors of the Night World bleed through into the real one.
As Bobby is rushed to the emergency room, Vickie and Roger disagree on how to move forward.
Bobby fights for his life. Roger puts his training to work in the alleys of Boston.
Roger races to Vickie and Neal in another stolen car. Bobby attempts to break the code.
With the manhunt for the agents in full effect, Roger, Neal, and Vickie decide to break Bobby out of the hospital where he lies in a coma.
Split up and surrounded by police, the agents need a miracle to escape Boston alive.
Hurt and on the run, the agents try to find a way home.
Neal, Vicki, Roger, and Bobby are attacked on the streets of Manhattan by strange gunmen in old gas masks.
The agents enter the Hotel Broadalbin.
An encounter with the original architect of the McAllistar Building will force the agents to draw on 20 years of investigation.
The agents are presented with an alternate method for finding the Whisper Labyrinth.
An unnatural monstrosity stands between the agents and the bottle that may be their salvation.
Along the shore the cloud waves break; the twin suns sink behind the lake. Strange is the night where black stars rise. and strange moons circle through the skies. But stranger still is Lost Carcosa.
For the first time since arriving in Carcosa, the agents meet residents of the dying city.
Even as realities overlap around them, the chaos of war will reveal the true motives, powers, and limits of each of the agents.