I had hoped that revisiting Castlevania: The Adventure again a decade after I first covered the title on Game Boy World would shed some new light on it and perhaps soften my opinion on this portable take on a NES mainstay. Spoilers: It did not. However, I will say that I can better appreciate how much of a step forward for portable gaming ambition Castlevania: The Adventure represented at the time. It's a busted mess that demands you play the entire thing exactly one way with zero deviations from the optimal path and timing, yes, but it still looked and played way better than anything available at the time in handheld form. When your competition is the Tiger Simon's Quest LCD Game & Watch clone, it's hard not to come away looking pretty damn good.