Seven would-be inventors whose product ideas are to be developed by a team of designers, engineers and marketing professionals discuss how the ideas were conceived.
A patent is defined during a trip to a U.S. Patent and Trademark Office, where the participants learn how the standards will affect their products.
One inventor's product gets a redesign; and a new name is given to another invention as a 3-D model of it is created. Also: mockups are made for another product.
A garden tool is named; the package design for a game is revealed; and a name and logo are chosen for another product.
A Fortune 500 company expresses interest in Stan's T-square invention; Maria names her baby bag; Frank travels to China to see his trash-can invention manufactured; Mary, Pam and Deborah take their scrapbooking system to a craft-and-hobby trade show in Las Vegas.
A prototype for a game is unveiled; an invention is tested at a restaurant; and a masonry-hoe product is presented.
The first group of inventors depart and the fate of their products is revealed. Also: a preview of the next set of episodes and the new inventors who will have their products evaluated.
New inventors are introduced, along with their product ideas, which include a toy, a workout device, a kitchen product and two baby items.
The design team works on Rebecca's grading pen and Jennifer's exercise stepper; and the engineering team builds a prototype of Joe's cutting board. Also: comments from Inventors Digest founder and editor Joanne Hayes-Rhines; Doug Hall, founder of the Eureka Ranch think tank; and Jack Lander, who invented the programmable thermostat.
An inventor's idea is modified to make it safer. Also: One product is given a sleeker look, and another sparks debate among the contestants.
One product gets a name and a logo; an invention is redesigned; and a model of a product is built and tested.
A product moves into the engineering phase; a toy invention is converted into a game; and an invention gets a final design.
The final prototypes for three inventions are unveiled.
As the first season ends, one product's design gets a late change and the commercial results for all the entries are revealed.
Season 2 opens with a look at the first-aid bandage, ping-pong, and a cat's scratching post.
A bubble machine, a pet accessory, an alarm clock and a picture-hanging device are among the items examined.
A cat-post product gets a green light; a new kind of bandage is examined; and a prototype for a new shopping bag is debated.
The bandage product gets high-tech packaging; a new prototype for the table game is presented; and industrial designers work on the cat-post product.
The inventors learn a lesson about what makes products successful; the branding team presents its ideas; work begins on the Web sites and packaging.
Four new inventors join the competition; a bubble machine gets a new look; a book product is polished; and a pet product is tested with dogs.
The fitness product presents a challenge for the team; a prototype is made for the bubble device; and the team has problems with the design of the book product.
Product names are revealed for the bubble fountain and the nurses' invention.
An alarm clock, a skateboard, an electrical-storage product and a picture-hanging invention are worked on.
The development team reveals its recent efforts on the latest round of inventions.
Branding and packaging concepts are presented to the inventors.
The inventors learn how their products will be marketed.
One product is introduced to the marketplace.
Posting the casting call for inventions online this season brought out thousands of Everyday Edisons hopefuls. The challenge became selecting just fifty finalists. Who will be in the show this season? Only ten inventors will get the good news!
Fifty hopeful finalists become ten chosen inventors in this episode. By watching the ten inventors present in their casting calls, viewers learn more about them and their unique inventions. This episode also introduces the Everyday Edisons’ Development Team
Former tile contractor and stonemason, Charlie Lumsden, turns his attention to exercise equipment that simulates a standing row. Now the team must take to the river, the lake and the ocean where they learn that working out on the water is.
In this fun-filled episode, the team walks a lot of dogs and viewers meet inventor Brian Smith, whose short walk becomes a long journey to find a retractable leash that holds back your feisty Fido.
Husband and wife inventors Maura and Tom came up with the idea of a disposable kitty litter box for busy pet owners. In this episode, viewers learn why cats may be aloof when it comes to their owners, but not when it comes to what is in their boxes