In this Minecraft episode I introduce you to the modpack we will be using for the series, we take a quick look around the world, and start getting geared up.
In this Minecraft episode we have some fun checking out a few building tricks the mods offer as we begin building our tropical fishing village.
In this Minecraft episode we check out some changes with the fishing village, get started with thaumcraft, and then play around with archimede's ships.
In this Minecraft episode we do some intense fishing. Then we look into a way of controlling our NPCs using precise timing to trigger events and change their characteristics. Then we start setting up a tavern where we do some growthcraft brewing.
In this Minecraft episode we check out the finished brewery in town. Then we play around with the idea of making a mining ship. Finally we head over to the twighlight forest for an ore run.
In this Minecraft episode we check out some of the new NPC behavior in our town. Then we build a drilling machine and start setting up a fishing shack.
In this Minecraft episode we check out another one of the key mods to the pack, Pistronics2. Later we also work at redesigning the fishing shack building.
In this Minecraft episode we tidy up the machine mess I've made. Then we check out some more NPC changes, do some fishing stuff, and then have some fun adventuring in the Twilight forest.
In this Minecraft episode we head to a new location to begin building a Steampunk City.
In this Minecraft episode I die... a lot. We also spend some time setting up farms and look more into the challenges of Rotary Craft.
Not fired! Today we delve underground and attempt to setup an automatic tunnel boring machine with the Create mod, which ended up not being boring at all. Then we progress further with Turtlemancy to unlock it's cool boat.
Today we attempt to save the FPS by tinkering with the shader settings. We use our farms to gather up some supplies to finish up the exterior of the restaurant. Then we head out for an adventure and discover some of the coolest mobs I've ever seen.
Today we work at expanding our starter town by adding a new Dock & Fishing Shack onto the beach area. Then we test it out with some riveting fishing from the Aquaculture 2 mod.
Enough is enough! 12 episodes in is far too long to go without getting some decent enchantments. However, resources are running low, so we head out to do some caving. Then we look into the idea of setting up a crazy factory.