A collection of short stories for the characters from the After the Flood campaign.
In the first episode of Dice Friends, and of this new campaign, Dale leads Graham, Kathleen, Paul, and Beej through an adventure on the island of Chult!
Now that they're trapped on the plateau, what will happen to Dande, Morra, Bontan, and Snak?
The party actually manages to stay OFF the plateau for an entire session... let's see how that works out for them.
Glowing fungus, angry trees, a weird spheroid, and a quivering tunnel... maybe the team shouldn't have escaped after all.
The team doesn't do all that well at avoiding falling damage, and is only sort of crap at exploring Dwarven ruins.
The team finally gets to the big city, and then they uncover a very big plot.
What happened to the necromancer's stronghold, and is Bontan a necromancer? He says no, but who can say?
Dande finds his journal and we learn about ferns. Morra and Bontan are going through some changes.
It's the final session of the Escape from the Semolo Plateau campaign. Will our adventurers survive all the way to the end?
Today's Episode: The Space Pirates of Tau Ceti Our heroes need the magnetic tapes from the derelict freighter, but nefarious space pirates hold the ship! Who will prevail?
Today's Episode: The Unfathomable Fortress of Titan City Our heroes join forces with an old friend, but will his help be sufficient to the day? Can they infiltrate the sinister fortress of their enemies, or is hope lost!?
Today’s Episode: The Calamity Beyond the Fabric of the Universe Having found the hole in the fabric of reality, our heroes have to decide whether to risk their very lives in order to save the entire universe!
Creator Rodney Thompson runs Graham, Beej, and Adam through a midnight heist in Dusk City Outlaws!
Fresh from Chult, our heroes hire a burlap-covered guide and secure lodging in the midst of a baked goods war.
After the team tries to solve problems in Bakers Alley, Morra comes face to face with… several other Morras.
Our heroes continue in their quest to confront the puppetmaster behind the recent proliferation of nelves in Waterdeep.
The party has an explosive experience as agents of both dragons converge in a bakery.
It’s just about the busiest day Bakers Alley has ever seen. Certainly the busiest for the party, as it seems everybody wants to talk to them.
The party begins assembling Malshaxa’s amazing machine, while trying to keep even a single bakery open in Waterdeep.
After tying up some loose ends, the party prepares for... a party??
The Dragon’s Orders adventure comes to a poisonous, flaming boil as everything happens, all at once.
Cameron is your Keeper in this near-future two-part Call of Cthulhu campaign. the investigators are playing a compelling new mobile app, but who is really playing The Music of the Spheres?
The investigators continue to peer into a very different world in part 2 of Music of the Spheres.
The New Capital Punishment, a group of four super powered individuals in 1984 Seattle face off against the evil Brimstone Family in Streetlight Knights #1. Spectaculars is a tabletop roleplaying game of costumed heroes and villains
A Barkeep, Shepherd, Seamster, Scribe, and Baker walk into a forest...
Our motley group of peasants leap out of the frying pan and into the non-denominational holiday fire...
Ravnica is a dangerous place, but the sausages shouldn’t be. Join a brave team of adventurers as they build inter-guild cooperation, properly file paperwork, and restore culinary order.
Adam plays through the adventure of The Warlock of Firetop Mountain. A Fighting Fantasy book solo quest where Adam will get his map making skills put to the test on his way to find a Warlock's treasure.
Adam is back with another book from the Fighting Fantasy series. Will he make it out of the Forest of Doom alive and complete his quest?
Adam Koebel takes Serge, Adam, Cori, and Kathleen through character creation of Dungeon World. And then they try to steal a candelabra!
Episode One: Friend Computer sends a new team of troubleshooters on a nice, easy assignment. What's the worst that could happen?
Episode Two: Friend Computer has an important mission for some of its most popular troubleshooters.
Episode Three: The troubleshooters descend into the Underplex, where Friend Computer can’t see them. Will they even want to come home?
Episode Four: A new team leader gets a nice easy mission. What could go wrong?
Episode Five: Where is the team leader? What's behind the green door? How do people feel about communists? Find out exclusively in... THE WATER PIPES OF EZA!
Episode Six: The team sets out to deliver a parcel. Before they go barging into places they don't belong, R&D has some nice gifts for them.
Episode Seven: The troubleshooter team has decided to make up their own special mission today. Will they all agree to the same plan?
Episode Eight: Our heroes are on the run. No Achievements. No way to spend XP points. No way to contact their secret societies (not that they have any). Can things get any worse? (Spoiler: Yes)
Life is hard in Pewterhawk City and not just because water is scarce. Fat Cats rule the Uptown and gangs control the slums. If you don't have a plan to get yours, you might be out of luck ... unless, of course, you can steal a plan from somebody else.
Adam returns for a 2nd attempt at the Faerie Mound of Dragonkind with Beej and Paul. Last time he entered as a Bard, but for today's adventure he will go forth as a Fighter.
Adam, Beej and Paul's time at the Faerie Mound of Dragonkind continues on. They might even finally find that lamp this time around.
The Laudomia’s crew makes journeys as the threat is made clear.
The crew of the Laudomia settles in for a restful few days on the beach until the company rides to their rescue!
The surviving crew of the Laudomia converge on a solution as the company rescue ship Carcosa closes in on New Eden.
Time to wake up in your grave and grab your weasels. Join Adam, Paul and Beej in the adventure of an unlife time! It's Knight of the Living Dead. Don't worry Adam will explain the pun of the title.
In this session Jacob leads Adam, Cameron, Cori, and Heather through some of the mechanics of Vampire the Masquerade V5. Together they collaborate on their characters and convey what boundaries they want to put in place for the game.
Everyone meets for the first time and enjoys a van ride together. Sure there's a mysterious stranger but that's probably not important.
There are some very important questions to answer when it comes to having a fight in a van. How does that blood taste? Can everyone hang on and stay in the van? Will Oliver's backpack survive?
Silas has a party to attend and he's bringing his friends!
The Storyteller and Players gather together to discuss and answer questions about the Not A Drop To Drink campaign.
Three animal treasure hunters take shelter for the night in a completely unassuming and totally ordinary inn filled with completely unassuming and totally ordinary patrons on their way to a much more important adventure. What happens next is killer! (knife emoji)
You're a world-renowned team of criminals, working together to score the biggest prize of your lifetime. There's only one problem: you're all gosh dang bears.
Is there anything that can stand up to a homeowner’s association? How about an alien invasion? It’s the story of the midwestern beatniks and their neighbours from WAAAAAAY out of town.
Alex, Andy, Cori, and Matt get together to build characters for Cameron's new Alien TTRPG Campaign, First Law!
A strange organism has killed six members of the terraforming team on the distant colony world of Corbinec. The colony's four synthetics investigate under the direction of their human overseers.
The Corbinec terraforming team makes the best decisions based on the information they have, and with the creature having disappeared everyone is ready to get back to work.
Corbinec's synthetics discover the location of the Alien infestation.
Corbinec’s four synthetic terraformers receive new orders as their purpose becomes clear.
Corbinec's synthetic terraformers have followed their directives to a ruined survey camp. Can they make sense of what they find?
The Phenomenal Five enter the Infernal Plane to begin work on their biggest challenge yet - Greg, an Archdevil with low self-esteem.
The Phenomenal Five begin their work on improving Greg's fashion, skincare regimen and self esteem. However, a couple of deadly challenges block their way.
The Phenomenal Five and Greg confront the biggest obstacle they've faced all week, and it's not Greg's self-loathing for once! Will they be able to put things right before Annie's wedding?
Our fabulous Players, Game Manager, and Producer gather together to discuss and answer questions about the Queer as Hell campaign.
Adam is pulling Beej and Paul along on a new adventure. In "The Final Bug: A Solo Operations Casebook" it's time to be special agents to solve a mystery that makes no sense.
Candlekeep holds many secrets. And sometimes those secrets hide yet further things. Like excellent lemonade.
Don't judge a book by it's cover...That's it. That's the joke.
Will birds befriend Terry Fizzlewit? How far is too far to deliver a wheel of cheese? Our players find out the hard way, so you don't have to.
Ever have a song that you just can’t get out of your head? This is one of those, but if our heroes don’t get rid of it quickly there could be dire consequences. Dire!
Terry and some new friends enter a mysterious spa to find a distant relative. But is everything as beautiful as it seems?
Promotions for everyone means trouble for Terry, Crane, Zenachu and Tobister.
Revenge is a dish best served.
Terry and a group of familiar friends delve into an enchanted book to set right a corrupted magical forest and save the demigod unicorn Lurue! How many werewolves, drunk satyrs, and whimsical forest creatures will they have to endure to do it?
All systems are go for some Kandlekeep Dekonstruktion. Will our heroes unravel the mystery before the countdown reaches zero?
Join Adam, Paul and Beej in this amazing adventure of deadly delights. Maybe they can find all 100 gnomes.
When Barnaby, Coh’Jak, Lailai, and Wallace arrive at a small mountain village, a search for a missing person puts them on the path to a sinister curse.
An enchanted door separates Barnaby, Coh’Jak, Lailai, and Wallace from finding a way to end the Death Chattel.
With the curse broken, Barnaby, Coh’Jak, Lailai, and Wallace now find themselves in an unfamiliar place, surrounded by the undead.
Barnaby, Coh’Jak, Lailai, and Wallace navigate a way out of a dungeon controlled by wights.
Barnaby, Coh’Jak, Lailai, and Wallace have only a few options left before the sun goes down.
The Alabaster Kingdom campaign may have wrapped up but there's always plenty to talk about and questions to answer.
In this session Jacob, Adam, Cameron, Cori, and Heather recall what happened in Series 1, discuss some character backstory, and go over their lines and veils.
In this Memoriam, Silas gets invited to a night out.
In this Memoriam, Jordan spends some time trying to move on.
In this Memoriam, Jessica has to have a conversation with their roommate.
In this Memoriam, Oliver wakes up one night hungry
A scream in the middle of the night and a mystery to chase.
Time to call Quinn!
Tonight our coterie meets up with a previous acquaintance.
There are no rails. Never have been.
TEE-BUCK!
Oh Noooooo....
We're gonna keep T-Buck so safe...
The coterie heads out to a concert, meets some new folks and provide a heck of an ending to Series 2.
We return to Ravnica’s Sixth District as Kathleen runs a new D&D campaign featuring Cameron, Ben, Ian, and Wheeler as they try to solve a mystery.
The mystery in Ravnica’s Sixth District continues: Who killed the maker of Aftersausage?
There’s money involved, and when there’s money involved, there is always the Orzhov.
The Overbog is filled with horrible monsters and malevolent energy, but it also holds answers.
The gang head to the university and experience a hair-raising encounter.
The investigation team head to the university’s Institute of Experimental Mycology (reformed) and get into more mess than they’d expected.
The team meets the mysterious Marlowe and sits down to compare their notes.
The gang steels themselves for their greatest challenge yet... sports!
Everything comes crashing together, or perhaps, bubbling up? It’s the finale of Bylaw & Order 2 and all will be revealed!
After their first night together, this Lego crew find themselves between a block and a hard place.
It’s wedding day on Theros… where is the bride?
The party has a lead on the missing bride, but where is it taking them?
One more session to save the wedding!
The Coterie returns to recall what happened in the previous nights of Not a Drop to Drink.
The Coterie returns to recall what happened in the previous nights of Not a Drop to Drink.
The Coterie returns to recall what happened in the previous nights of Not a Drop to Drink.
Due to the vampiric, macabre, and, horror subject matter of Not a Drop to Drink, the series may contain the following: blood, violence, gore, and mental health issues. Viewer discretion is advised.
Due to the vampiric, macabre, and, horror subject matter of Not a Drop to Drink, the series may contain the following: blood, violence, gore, and mental health issues. Viewer discretion is advised.
Due to the vampiric, macabre, and, horror subject matter of Not a Drop to Drink, the series may contain the following: blood, violence, gore, and mental health issues. Viewer discretion is advised.
Due to the vampiric, macabre, and, horror subject matter of Not a Drop to Drink, the series may contain the following: blood, violence, gore, and mental health issues. Viewer discretion is advised.
Due to the vampiric, macabre, and, horror subject matter of Not a Drop to Drink, the series may contain the following: blood, violence, gore, and mental health issues. Viewer discretion is advised.
Due to the vampiric, macabre, and, horror subject matter of Not a Drop to Drink, the series may contain the following: blood, violence, gore, and mental health issues. Viewer discretion is advised.
Due to the vampiric, macabre, and, horror subject matter of Not a Drop to Drink, the series may contain the following: blood, violence, gore, and mental health issues. Viewer discretion is advised.
Due to the vampiric, macabre, and, horror subject matter of Not a Drop to Drink, the series may contain the following: blood, violence, gore, and mental health issues. Viewer discretion is advised.
Due to the vampiric, macabre, and, horror subject matter of Not a Drop to Drink, the series may contain the following: blood, violence, gore, and mental health issues. Viewer discretion is advised.
Due to the vampiric, macabre, and, horror subject matter of Not a Drop to Drink, the series may contain the following: blood, violence, gore, and mental health issues. Viewer discretion is advised.
Due to the vampiric, macabre, and, horror subject matter of Not a Drop to Drink, the series may contain the following: blood, violence, gore, and mental health issues. Viewer discretion is advised.
The Town of Dry Gulch is beset by Sand Witches. Meanwhile, thirsty citizens of the town set about meeting their individual needs, and encounter the Deck of Many Things. Hijinks ensue.