Twilight Princess has one of my favorite moments in gaming history. It’s not an overblown exciting sequence or anything that revolutionizes the gameplay, it's a quiet, melancholy, grim scene. A small segment of gameplay that isn’t “tough” to beat, but is remarkably memorable because of the feelings it conveys. Today on Psych of Play, we’ll take a look at Midna’s Desperate Hour, and how that sadness affects your gameplay through the lens of Hedonistic Discounting Theory.