Trying to Improve My Geography Game with More Real-World Data
I've been making some small tweaks and additions to my little geography game based on the great feedback I've received from all of you (thank you!).
Exploring how neural networks learn by programming one from scratch in C#, and then attempting to teach it to recognize various doodles and images.
Displaying numbers is trickier than I expected! In this video we explore how to visualize the data inside of our simulated 4-bit registers, with the help of the double dabble algorithm and some seven segment displays.
Experimenting with Buses and Three-State Logic
Coding Adventure: Ray Tracing
Answering Your Questions
Coding Adventure: Making a Better Chess Bot
Coding Challenge Announcement: Tiny Chess Bots
Coding Adventure: Simulating Fluids
I Ran a Chess Programming Tournament, Here's How it Went!
Bad Apple but it's a Fluid Simulation
Coding Adventure: Rendering Text
Coding Adventure: Optimizing a Ray Tracer (by building a BVH)
Coding Adventure: Sound (and the Fourier Transform)
We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too? In this video we'll explore a few different techniques, and also attempt a simple simulation of foam and spray to liven things up!
Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see what happens!