Clutch, Spinner, and Paddlefoot travel to South America, to investigate the disappearances of their old friends Chub Perkins, and his daughter, Mary.
With the help of an Eskimo friend, Clutch and company travel to the north country, to assist their old friend, Captain Lowtide, in solving the mystery of his missing cargo.
Clutch, Spinner, and Colonel Twaddle recover a stolen gem – a priceless, 29-pound ruby – and return it to its rightful owner.
Clutch and company help find out how and why an old prospector’s gold is disappearing.
After falling victim to sabotage, Clutch investigates some strange goings-on at a county fair race track.
After their plane crashes, in the desert, Clutch, Spinner, and Paddlefoot nearly die of thirst, before being rescued by an eccentric rocket scientist, and then unwittingly become part of an evil plan concocted by the scientist’s assistant.
Clutch and company confront a thief who has developed a clever method of stealing timber from a Northwoods logger, who is an old friend of Clutch’s.
Clutch and company travel to Kenya, to search for Colonel Twaddle, who has turned up missing, while searching for a pair of rare Zwootzies – A nearly extinct cat-like animal whose whiskers are very valuable.
The Science Research Center asks Clutch’s help in finding a rare plant – native to the Amazonian jungle – which is used in making medicine to cure night-blindness.
Spinner and Paddlefoot help Clutch foil an old miser's plan to frighten fishermen into foreclosure on their homes and fishing boats.
While on their way home, Clutch and company stop in to visit a rancher friend, and help stop rustlers who are stealing cattle two at a time.
An entire train – with a shipment of $50,000 in gold – turns up missing, and Clutch, Spinner, and Paddlefoot help a small-town sheriff find out how.
Clutch and company go after a giant condor, which has frightened away the entire native population of a South Seas island.
At the request of an old friend, Clutch, Spinner, and Paddlefoot travel to the desert oil fields, to find out why crude oil isn’t making it’s way through a new pipeline.
After being forced to make an emergency landing in the Himalayas, Clutch and company help a Mongolian prince find his village’s sacred blue yak, with the help of an odd little hermit from Ohio.
Complications develop, when Clutch, Spinner, and Paddlefoot crew a rocketship to the moon, in order to help a rocket scientist win a contract to build a new Lunar Commuter Transport Vehicle.
Clutch and company participate in a North Pacific air race, and, with the help of their old friend, and fellow racer – Hiram Biggs – foil the attempts of a crooked pilot to keep them from finishing.
At the request of an old friend, Clutch, Spinner, and Paddlefoot travel to the Scottish Highlands, to investigate strange goings-on in an old castle.
When crooks steal the prized white elephant of the Rampur of Monsoon Isle, the Rampur summons Clutch and company to investigate the disappearance.
When a Native American friend claims that his fur traps were raided by a giant dragonfly, Clutch and company, along with an RCMP Sergeant, help him get to the bottom of the mystery.
When an old farmer needs cash, to save his farm, Clutch and the farmer’s niece – a French high-wire artist – try to win prize money, in an Air Circus.
A high-tech mini atomic submarine is lost in unfriendly waters, and Clutch is sent to try to raise the sub, before it can fall into unfriendly hands.
After having to make an emergency landing in the american southwest, Clutch and company foil the attempt of a pair of crooks to rob a native american village of it’s ancient treasures.
Clutch, Spinner, Paddlefoot, Swampy, and the friendly headhunters help Chub Perkins – in a very unusual way – to save his banana plantation, when crooks try to shut him down.
While in the Florida swamps, searching for some rare turtle eggs, Clutch and company help an old man and his daughter stake a claim to oil land – which is rightfully theirs – before a pair of crooks can claim it as their own.
While searching for a missing Archaeologist, in the Peruvian jungle, Clutch discovers a race of diminutive natives who are dedicated to protecting the artifacts of their ancestors.
Swampy joins Clutch, Spinner, and Paddlefoot in a race against two bad guys to the crash site of a treasure-laden plane, in the Australian Outback.
Clutch and company go after saboteurs who are wrecking the ships of their old friend, Captain Lowtide, and stealing his cargo.
When Swampy is accused of dealing in phony elephant tusks, Clutch, Spinner, and Paddlefoot travel to Africa, to help him clear his name.
A construction foreman calls on Clutch and company to find out who is trying to stop the construction of a new dam.
Clutch, Spinner, and Paddlefoot travel to Alaska, to help two quarreling old prospectors protect their claim to a gold-producing stream.
The Greenwich Clock, in Switzerland – from which, all world time is calculated – has a broken mainspring, and, when the supplier of new mainsprings doesn’t reply, Clutch and company trek into the mountains, to find out why.
After being lured to the Galapagos Islands, under false pretenses, Clutch, Spinner, and Paddlefoot fall victim to a modern-day pirate, then are helped by the pirate’s fed-up daughter.
Clutch and Company help a Southern cotton farmer, whose crops are being attacked by a species of genetically-altered super-bugs.
When a factory begins to dump pollution onto the peaceful valley village of Sunnydale, Clutch, Spinner, and Paddlefoot step in, to put a stop to it.
A crooked test pilot tries to sabotage Clutch’s test flight of a new, high-tech fighter plane.
During a research mission, for the Smithsonian Institution, Clutch is elected Marshal of a lawless frontier town, and cleans up it’s criminal element.
Clutch and company help an old friend find his lovely mermaid friend, and then save her from crooks who want to turn her into a carnival attraction.
Clutch and company help their old friend Hiram Biggs, when three bad guys try to keep him from winning the transportation contract for the village of Middletown, with his new ‘Aero-Bus’.
Clutch, Spinner, and Paddlefoot travel to the little country of Bourgonia, with their home-built race car, where an unscrupulous race driver tries to prevent them from winning the Bourgonia Grand Prix.
While searching for a missing ornithologist, in a game preserve, Clutch and company shut down some outlaws who are illegally hunting birds for their feathers.
Both entered in a boat race, Clutch and Spinner must deal with a crooked race boat driver, and his crooked nephew, who try to keep them from winning.
Clutch, Spinner, Paddlefoot, and Swampy come to the aid of the Rampur of Monsoon Isle, when he and his people are threatened by a monster tiger.
Clutch and company step in to help a circus owner – Fifi, the former high-wire artist – when a pair of crooked carnival performers try to put her out of business.
At the urgent request of an old friend, Clutch, Spinner, and Paddlefoot travel to the Canadian lake country, where they uncover some dirty doings by a greedy bush pilot.
Clutch and company travel to the Netherlands, to help the world’s greatest cheesemaker catch a couple of goofy cow thieves.
It’s back to the Amazon, where Clutch, Spinner, Paddlefoot, and Swampy help the friendly headhunters out, by going after a fearsome creature that has been terrorizing the jungle dwellers.
After 30 years in seclusion, an old Barnstormer stages a comeback, by putting on an air show, so he can have a crack at the crooked pilot who beat him, 30 years earlier.
By way of a message in a fortune cookie, Clutch and company are summoned to Hong Kong, by an old friend who is being held captive by smugglers.
An Astronomer has discovered a giant meteor, headed for the moon, and Clutch, Spinner, and Paddlefoot, with the help of Professor Knockwurst, launch a space mission, in a rickety old rocket, to stop it.
Explains animation processes used in Clutch Cargo.