Turns out there's so much to say about the production of Sin City that I couldn't fit it all into one video. Last time I talked about how director Robert Rodriguez convinced Sin City creator Frank Miller to co-direct the movie with him, and what the impact of that collaboration was on Sin City's dedication to capturing the art and style of the originals graphic novels. This time I'll be looking at how Rodriguez utilized green screen and other digital technology to make that classic Sin City art possible.