Hanzo teaches Koko the value of patience and practice to control her speed and stop safely. Her patience pays off and she didn't give up! v
Brewster is eager to get the run to the Quarry for stone done as quickly as possible. But in his haste he nearly has a disaster and Wilson has to think quick and rescue him. Brewster learns that listening to instructions is just as important as steaming ahead!
Wilson tries too hard to be a good helper to his hero Frostini and creates a mess at the Factory. But with the naughtly monkeys help at the Safari Park he helps Frostini create a new ice cream flavour after all and he turned out to be a very helpful trainee indeed!
Wilson learns to think quick and save his friend Fletch in a snowy mountain rescue
The old cooling tower is being demolished and Brewster really wants to see it but has a lot of hard work to get done before hand. But he didn't give up. He worked hard and was rewarded by seeing the explosion after all!
Koko teases Brewster because he is slower than her and she plays a game on him. However its Koko who is left alone in the dark when there is a power cut. Wilson and Brewster come back to find her and she learns how important it is to be kind to her friends and that being fast isn't everything.
Koko finds a lost puppy but although she wants to keep him she discovers that looking after a pet properly is a lot of work. When she finds out that he belongs to someone else she takes him home but they can still be the best of friends!
Wilson wants to fly just like Action Chugger and steals a go on a jetpack. He gets into serious trouble and Action Chugger has to rescue him. Wilson learns that he needs to be more patient and that even the best trainees need practice before they can fly a jetpack!
Brewster is one of Action Chugger's biggest fans and he can wait to see his latest movie but first he has a lot of work to be finished. Just like his hero he wants to 'gets the job done' but in his haste he doesn't and has to go back to put things right. He might possibly miss the movie, but he realises the importance of finishing a job properly and gets back to see the show in time after all!
Wilson is not having much luck taking photos of Chuggington for a new poster, until he runs into Hoot & Toot and a 'photosaurus'. He learns that by working together with his friends they can get a great job done and have some fun!
Mtambo tells Koko an important secret and asks for her help to film a magical moon dance in the Safari Park. But she struggles to keep it to herself and learns when it's OK to tell.
Wilson learns the hard way when he gets chased by a Rhino in the Safari Park that he needs to be slow and quiet when around animals.
Wilson's patience is tested by naughty Ebo the elephant and when his perseverance pays off he finds a new friend.
When Dunbar gets sick Wilson nurses him back to health. He doesn't give up and remembers what Nurse David told him about a cure. He asks Old Puffer Pete for help and showed just how much he cares for others.
Brewster and his small team transport a massive tunnel boring machine despite all the odds and prove that by working together he and his team can achieve anything!
Koko ignores Old Puffer Pete's caution to go slow and steady on her first solo delivery run and nearly crashes into a family of squirrels, shedding her load of logs. While helping her pick them up they come up with a plan to build a log bridge for the squirrels so they will be safe and she learns how important it is to listen and pay attention to advice you are given.
Brewster turns detective when strange things start happening at the depot. Using all the clues he solves the monkey mystery!
Wilson learns the importance of a good nights sleep when he stays up late but still has to do his job the following morning.
Wilson changes his mind and although he loves being messy he loves getting clean too now that he has tried the new Chugwash! Getting clean can be fun too!
Brave Brewster comes to Zephie's rescue from a fearsome dragon that has escaped from the Safari Park. It turns out to be just a frog but brave Brewster helped his friend when she really needed him.
When Koko decides to go exploring and gets into trouble she learns to always check first if it's alright and to listen to others when they tell you it may not be safe.
Koko uses what she learns about using her senses like nocturnal animals to get Dr.Gosling to the Safari park to deliver Twiga the giraffe's baby girl.
Brewster discovers that he is a fantastic trainer when he is left in charge of turntable training with Hoot & Toot.
Koko chooses to help Wilson when he brakes down in the Chugger Championship race instead of winning herself and learns that friends matter the most.
Koko gets hooked on a computer game trying to beat Hodge's high score. She becomes so obsessed that she neglects her friends and learns the importance for finding time for them too!
Brewster's patience pays off when he finds a wonderful surprise by following the signs and clues correctly in a sign reading exercise.
Wilson gets distracted in a snow storm instead of sticking close to Harrison but by working together as a team they manage to attract Action Chugger's attention and Wilson is rescued.
Wilson gives up a chance to be Frostini's helper for the day and goes to the rescue of Old Puffer Pete. He may not have won but because he gave up to help his friend Frostini is so impressed by Wilson's actions that he decides to have two helpers!
Koko is excited when Irving leaves her in charge of the recycling yard but in her excitement she doesn't listen to his instructions and she and Wilson create chaos. Koko learns that she has to put things right if Irving is to trust her again and that being the boss is not as easy as she thinks.
Chatsworth is on fire on the mountain, and its down to Brewster to save him. Brewster has to stay calm and use everything he learnt from Calley to rescue Chatsworth.
Wilson has trouble with the obstacle course and has to have wing mirrors fitted. He worries that he will look silly but everyone thinks they look fabulous and so Wilson learns that being different can be special too.
Wilson is given the important job of taking ice cream to the Ice Cream Tasting Fair, but he gets distracted when his hero Frostini invites him on a tour around the Factory. When he remembers what he should be doing he tries to cut corners but soon realizes he needs Frostini's help to get the job done!
Wilson gets carried away playing in water from a broken pipe and forgets about his cargo of paper for the printer. He has to own up and tell the truth about what happened but it turns out the paper is perfect and being honest was the right thing to do!
Koko's speed booster malfunctions and she speeds around Chuggington out of control. She stays cool and calm and her quick thinking helps her get to the Quarry where Brewster drops ballast to stop her safely!
Koko wants to be as fast as Hanzo and Payce but she learns that this will take patience and practice. She just needs to keep on trying and she could be a tunnel runner one day too!
Poor Wilson struggles to learn how to carry passengers smoothly. His friends help him and by working hard and believing in himself he passes the test with flying colours.
Brewster thinks smart and comes up with a brilliant idea for fixing Border Bridge. By helping others he ensures the Mayor's visit to Chuggington is a phenomenal success.
Wilson learns how to perfect his painting with Old Puffer Pete's help and makes a multi-coloured masterpiece!
After an encounter with a magnetic crane, Wilson finds himself magnetized and attracting a lot of unwanted attention! He has to work things out for himself to get back on track.
Wilson felt nervous about going to the repair shed when he damages one of his wheels. But he was brave and needn't have worried. It wasn't scary at all. In fact it was quite fun!
Wilson gets carried away on the storm maker device and unleashes a violent storm around Chuggington. Wilson has to think on his wheels and with the help of his friends manages to make it stop!
With Old Puffer Pete's help Wilson learns to believe in himself and master a clanky old ice cream wagon to make the most perfecto ice cream ever. It turns out that his hero Frostini also loves vintage ice cream cars and is very impressed by Wilson.
Wilson and Koko are sent out on an icy day to sand the tracks to make them safe for everyone but Wilson gets his sand wet and can't complete the job. That is until he does a bit of quick thinking on his wheels to finds a way to dry it out and gets the job finished in record time!
The trainees go to training camp, but Hoot and Toot leave some important camping kit behind. The trainees have to learn to work as a team and acquire new skills to finish the shelters using what they have- just in time to pass the inspection!
Hoot and Toot want to help a meteorite from the Museum get back home...to space and try to catapult it into the sky. Instead it falls back to ground and a chase ensues around Chuggington to catch it. It takes teamwork and the help of the other trainees to capture it and return it to its real home- in the Chuggington Museum where it belongs.
Hoot gets to go in front for a change but gets everything in a real muddle when he does some deliveries for Vee. It turns out he is colour blind and can't tell the difference between red and green but with his friends help Hoot will do just fine and can go in front anytime!
Toot pretends to be unwell, but when Morgan tells her he will need to replace her engine she gets scared and owns up. Realising she has caused a lot of worry and trouble she promises to always be honest in future and say if she doesn't want to do something.
The trainees get fed up with Olwin babying them on outward bound training. But when Mr.Mist comes down and they are lost- they remember what she taught them and realize that her golden rules helped save them. They can't wait to do more training with Nanny Olwin!
Wilson revels in being Frostini's special helper and is put out when Hoot and Toot get a chance to assist too. Wilson tries to do everything himself with disastrous consequences but luckily Hoot and Toot get back in time to lend a wheel and share the work. Everything went so much better when Wilson let his friends help out.
Hoot and Toot are rewarded with a 'gold wheel' for doing a good deed, but they are greedy and want another one. So they head for the depot to try to earn another but it all goes badly wrong and their 'gold wheel' is taken away. It's then up to them to put things right and learn how to be truly helpful without being asked. They are rewarded with another Gold Wheel.
A new trainee, Piper, arrives in Chuggington and gets a lot of attention making Toot very jealous. But then Toot remembers what it was like to be new and on your own. She learns that she needs to be kind to Piper and then they can be friends!
Hoot and Toot stay calm and think smart to bring an exhausted Olwin safely back down the mountain. Skylar is so impressed he puts them on in Skylar's Squad!