The Genesis may have BLAST PROCESSING but what happens to Sonic when the CPU starts to fail?! It's not possible to increase the graphics or even reduce the visuals for the Mega Drive to gain performance. But, imagine if you could? Sonic 1 Blastless is here to give you an insight into how the Sega Genesis would look with such capability. Emulators have no problem with these video switches, but can real hardware cope?