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The World Design of Castlevania: Symphony of the Night

There’s a reason why we call these games “Metroidvanias”. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997’s PlayStation classic, Symphony of the Night. In this video, we look at how it’s world design works, as we learn what it means to make a good Metroidvania.

English
  • Originally Aired November 15, 2018
  • Runtime 14 minutes
  • Production Code a1hHOVIkrcc
  • Network YouTube
  • Created October 31, 2021 by
    shriek
  • Modified October 31, 2021 by
    shriek