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NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine

Can we run Ghosts 'N Goblins at 60 fps on the NES? Yes. How does the graphics engine work? What is wrong with these sprites? Why do they jitter? Let's go.

English
  • Originally Aired December 13, 2024
  • Runtime 31 minutes
  • Created December 16, 2024 by
    Paul Pinegar
  • Modified December 16, 2024 by
    Paul Pinegar