Home / Series / Behind The Code / Aired Order / Season 2023 / Episode 4

NES Sprites, OAM, and the Battle for Priority

Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the NES. The journey toward understanding flicker has begun.

English
  • Originally Aired July 7, 2023
  • Runtime 19 minutes
  • Created December 16, 2024 by
    Paul Pinegar
  • Modified December 16, 2024 by
    Paul Pinegar