Archibald hits the high seas to help out endangered turtles.
It's Archibald to the rescue when the citizens of Crackridge report a series of thefts.
Archibald hides inside Loy's robot after accidentally breaking it.
A lost boomerang leads to a job working for a fancy singer.
Archibald must think fast after forgetting to mail invites to his sister's party.
Archibald uses his other senses when he's temporarily unable to see.
Stranded in a canyon, Archibald and his siblings search for a way out.
When it comes to bike riding, Archibald has serious skills. Who knew?
Archibald goes on a scavenger hunt for a missing puzzle piece.
Archibald marches to a creepy house to deliver a package.
After winning a citizen swap contest, Archibald moves to a mountain town for a week.
Archibald finds a practical use for his pal's wacky invention.
Crackridge's new resident dinosaur has a hard time fitting in.
Archibald and a new friend attempt to conquer their fear of the basement.
After ice skating with his pen pal, Archibald can't remove his too-tight skates.
Crackridge has crop circles. Could aliens really be responsible?
Archibald scores a job as a movie star's stunt double.
Loy starts to lose it after getting a disappointing score on Archibald's karaoke video game.
While serving as Finly's magical assistant, Archibald gets lost in a spooky mansion.
Archibald helps a grumpy hermit crab find a new shell.
The Strutter siblings hold a yard sale and babysit at the same time.
Archibald races for a big prize: a lifetime supply of his favorite cereal.
Archibald takes an unexpected trip to outer space.
When a yummy recipe goes missing, Archibald P.I. sets out to crack the case.
A professional paper airplane thrower hires Archibald to be his caddie.
While floating through the sky, Archibald bumps into birds who live in a blimp.
Archibald stumbles upon a crime in progress while trapped in the mall overnight.
A whale's tattooed map inspires Archibald to go on a treasure hunt.
The streets get trashy when Archibald misinforms folks about compost.
Archibald and his pals rally when their favorite hangout is threatened.
Archibald's Souper Stew is a surprise hit with the residents of Crackridge.
Archibald and his pal Bea reminisce about how they first met.
Cannonball! Archibald becomes a lifeguard at Lake Ball Pit.
When Loy can't get along with a rival, Archibald gets a lesson in the art of sarcasm.
A gang of crooks mistakes Archibald for a criminal mastermind.
Archibald unearths a rock with mysterious — and feather-raising — powers.
Archibald's plan to help Sage recover his beloved rocking chair hits a snag.
Archibald and his siblings scour the woods for the legendary Crackerfoot.
Uh, oh — Archibald accidentally drinks all of Finly's vocal-enhancing tea on the eve of his brother's big concert!
It's Archibald to the rescue when Loy, Sage and Finly come down with a bad case of the Déjà Flu.
Archibald and Cousin Ashley take over the airwaves.
Loy upgrades the house with a few seemingly helpful robotic enhancements.
Archibald becomes a sock-puppet wrestling superstar.
After pulling a sword from a tree, Sage is crowned king for the day.
Archibald wins a fancy vacation aboard a luxury cruise.
Archibald eats too many beets and teams up with lumberjacks for a logging competition.
Sage tries to earn all his Roaring Rooster badges in one day.
Cousin Ashley sets out to strike it rich and buy himself a mansion.
Archibald explores Crackridge during a blackout with a new pal.
Archibald and Bea plan another couple's long overdue honeymoon.
Is a tornado coming to Crackridge? Archibald sure seems to think so.
Archibald shrinks himself and Loy.
Arch and Brock switch teams to balance the bowling league.
Archibald and Cheryl accidentally swap bodies.
The Strutters find some primitive cave chickens.
Archibald helps Dr. Fluffberg through medical school.
Arch dons the mantle of a singing telegrammer.
Archibald helps Sage get in touch with his emotions.
Everyone wants to be Archibald's plus-one.
Archibald takes care of a lost egg for the day.
Archibald joins a dojo run by snakes.
Archibald and his siblings embark on a quest in a Castles and Caves adventure game.
Archibald and Bea get stuck in a bubble.
Archibald invites a friend to the Strutters’ slumber party.
A librarian is after Archibald for an overdue book.
Archibald hosts Cousin Ashley’s family holiday.
Archibald and Sage enter an endurance race.
Archibald delivers ice cream for some entrepreneurs.
Loy leaves Archibald with robots.
While injured, Archibald spots the rumored Phantom of Pointy Peak.
The Tooth Pirate steals Archibald’s last baby tooth.
Archibald and Sage sell specialty ketchup.
Archibald’s sound leads to a hit record.
Archibald helps a photographer rekindle his passion.
Archibald gets to spend a day with his hero.
An accident turns Archibald into his younger self.
Archibald accidentally becomes a wedding planner.
Archibald buys a haunted toaster.
Archibald volunteers a ragtag group in an important game.
Archibald assumes Brock is the mayor.
Archibald celebrates his Hatch Day.
Archibald joins the Neighborhood Bird Watch.
Archibald visits Roxlyn for a western-themed day.
Cousin Ashley enters a road race.
Archibald joins an elite postal unit.
Johnny Hawkstorm investigates an attraction gone haywire.