Ah, text parsers... While text adventures were an interesting breed of games, Sierra came along one day and made them more dynamic by actually placing the player into a graphical world, using the text parser only so far as to determine what actions the player wanted to perform. There's a few reasons why I decided to cover KQ2 first and not KQ1, since I normally go in sequel order for these old DOS games, but the big reason is that I was having trouble getting my copy of the original version working in DOSBox. Got past that problem eventually though.