I've been a game designer/programmer for the majority of my life thus far, so games like Ken's Labyrinth are special to me in that they have that raw feel that can only come from games made almost entirely by single individuals. I've spoken to Ken a few times in the past few years too, even since before starting ADG since I had an idea for a game made out of cubical worlds and one of Ken's earlier engines before the Build Engine worked on this concept. My timing was terrible though, since this was just months before Infiniminer and Minecraft hit the scene. Still, whenever I need to spark my game design creativity, this is typically the game I turn to!