In anticipation of HALO 3: ODST, dropping into stores September 22, watch and see how it all began. In this first part of the series, see as college student Alex Seropian founds BUNGIE out of his basement to release Gnop!, and watch it grow from one-man boutique to the software titan that created MARATHON and MYTH. And then, at the 1999 Macworld Expo, Bungie unveils a brand-new title: a little game called HALO...
In anticipation of HALO 3: ODST, dropping into stores September 22, watch and see how it all began. In this second part of the series, watch how the demo for a Mac game called HALO drew the attention of Microsoft, and how Bungie would go on to create one of the most successful games in console history.
In anticipation of HALO 3: ODST, dropping into stores September 22, watch and see how it all began. In this third part of the series, Bungie gets to work on a sequel to their hit HALO, only to find that duplicating success is just as hard -- if not harder -- than being successful in the first place.
In anticipation of HALO 3: ODST, dropping into stores September 22, watch and see how it all began. In this fourth part of the series, watch how the runaway success of HALO starts to divide its creators over its future, and the beginnings of how Bungie's baby became Microsoft's franchise.
In anticipation of HALO 3: ODST, dropping into stores September 22, watch and see how it all began. In this fifth and final part of the series, HALO goes off to another studio to create HALO WARS, only to have it come back to Bungie for HALO ODST and HALO REACH, only for it to go off again into the world on its own...
Before you check out "Forza Motorsport 3", see how it all began when a newcomer to the racing market carved itself a niche as one of its premier titles.
As you get pumped up for the release of Uncharted 2: Among Thieves, discover how video game developers Naughty Dog (led by Andy Gavin and Jason Rubin) evolved from two childhood friends with a dream into a company to be reckoned with.
Before you go buy Uncharted 2, watch and see how Naughty Dog went from making zany platformers to photoreal adventure serials without missing a beat.
If you're wondering what all the hubub about Brutal Legend is about, check the history of creator Tim Schafer and his long legacy of innovative games, from the legendary Secret of Monkey Island all the way through to his heavy metal opus.
Before you kit up for Modern Warfare 2, watch and see how the Call of Duty series evolved. In this first episode, see how the frustrated makers of Medal of Honor: Allied Assault left to form their own company, Infinity Ward, and proceeded to shake up the entire genre with their debut title, Call of Duty.
Episode 2: Before you kit up for Modern Warfare 2, watch and see how the Call of Duty series evolved. In this second episode, see how the success of Call of Duty led publisher Activision to pump out a number of spin-off titles before the original creators, Infinity Ward, blew the console world away with Call of Duty 2.
Before you kit up for Modern Warfare 2, watch and see how the Call of Duty series evolved. In this third episode, see how the success of the franchise led to a different studio taking over the reigns of Call of Duty 3.
Before you kit up for Modern Warfare 2, watch and see how the Call of Duty series evolved. In this fourth episode, see how Infinity Ward left the confines of World War II and took warfare to the modern day, and in the process, made shooter history.
Before you kit up for Modern Warfare 2, watch and see how the Call of Duty series evolved. In this fifth and final episode, see how Treyarch took some of Infinity Ward's innovations and mapped them onto yet another Second World War game. And then, see the rise of the Modern Warfare 2 phenomenon from announcement to controversy and beyond.
In this first Appendix to our Call of Duty run, watch and see the many changes that the Call of Duty brand went through after the release of Modern Warfare 2, up to the release of Modern Warfare 3. This episode will show you... HOW TO become a massive success HOW TO do it every year HOW TO reach out to your fanbase
Silent Hill has faced man ups and downs but continues to push on. From the original Silent Hill on the Sony Playstation in 1999 all the way to its latest title Silent Hill: Shattered Memories it has continued to move forward in the horror video game genre. The series has garnered over 5 titles on multiple platforms; it even had a film adaption of the original. Silent Hill remains as one of the most psychologically thrilling title in the medium. Overall the horror elements, Akira Yamaoka's haunting score(s), Visually Stunning creatures and gameplay are just a few of the many key elements that make Silent Hill such a beloved and continuous franchise.
From Half-Life to Left 4 Dead 2, Valve has been one of the trailblazers in the video game industry. In this first episode of our retrospective, watch and see how two guys from Microsoft, with no entertainment experience, founded a gaming company at huge personal risk -- and ended up with one of the defining games of the medium gabe newell.
From Half-Life to Left 4 Dead 2, Valve has been one of the trailblazers of the video game industry. In this second episode of our retrospective, watch and see how Valve's decision to open their code to the modding community led to a wealth of creativity and popularity, which in turn, made a successful game a smash hit.
From Half-Life to Left 4 Dead 2, Valve has been one of the trailblazers in the video game industry. In this third episode of our retrospective, watch and see how Half-Life's popularity led to an incredibly rocky development cycle, fraught with a lawsuit and one of the biggest hacks in gaming history.
From Half-Life to Left 4 Dead 2, Valve has been one of the trailblazers of the video game industry. In this fourth episode of our retrospective, watch and see how Valve's long-delayed Half-Life 2 is finally unleashed onto the world next to Steam, its digital distribution service. Both were incredible gambles for the independent company -- both of which paid off in spades
From Half-Life to Left 4 Dead 2, Valve has been one of the trailblazers in the video game industry. In this fifth episode of our retrospective, watch and see how Valve shook up the typical game production cycle by first releasing the short and quick Episode One, and then delivered the deal of the century with The Orange Box.
From Half-Life to Left 4 Dead 2, Valve has been one of the trailblazers of the video game industry. In this sixth and final episode of our retrospective, watch how Valve finally left their Half-Life franchise behind to pursue a brand-new IP, Left 4 Dead, and then created amazement and controversy with its swift follow-up, Left 4 Dead 2.
Before you check out The Saboteur this winter, watch and see the history behind its creator, Pandemic, from Activision spin-off to franchise leader to EA closure.
Over the years, BioWare has earned a reputation as one of gaming's greatest storytellers with titles like 'Knights Of The Old Republic' and 'Mass Effect'. Find out how they did it on All Your History. In this first episode, see how a couple of med school grads switched careers to found a gaming studio, and ended up with the RPG legend, 'Baldur's Gate'.
Over the years, BioWare has earned a reputation as one of gaming's greatest storytellers with titles like 'Knights Of The Old Republic' and 'Mass Effect'. find out how they did it on All Your History. In this second episode, see how the success of Baldur's Gate allowed the young company to develop three major titles simultaneously -- and succeed with all of them.
Over the years, BioWare has earned a reputation as one of gaming's greatest storytellers with titles like 'Knights Of The Old Republic' and 'Mass Effect'. Find out how they did it on All Your History. In this third episode, learn how Star Wars legend George Lucas collaborated with BioWare to create a gaming franchise that's out of this world.
Over the years, BioWare has earned a reputation as one of gaming's greatest storytellers with titles like 'Knights Of The Old Republic' and 'Mass Effect'. Find out how they did it on All Your History. In this fourth episode, learn how BioWare shook up the RPG formula with Mass Effect, and see how its buyout by EA affected its products in 2009 and beyond.
Before you pick up BioShock 2, check out how the series' creator, Irrational, was itself created. In this first episode, watch and see how a couple of disgruntled employees left their old company to start a new one, only to partner back up with them right away. The result was video game legend, System Shock 2.
Before you pick up BioShock 2, check out how the series' creator, Irrational, was itself created. In this second episode, watch and see how the success of System Shock 2 gave way to two failed projects, before Irrational finally struck gold again with Freedom Force.
Before you pick up BioShock 2, check out how the series' creator, Irrational, was itself created. In this third and final episode, watch and see how Irrational left fantasy fare behind for the ultrarealistic SWAT 4. Sadly, their follow-up, Division 9, was never released, but the bad news eventually gave way to awesome as Bioshock blew gamers into the water.
The Total War series has evolved from unlikely newcomer to one of the most successful and innovative strategy series in history. In this first episode, see how its developer, Creative Assembly, was founded as a simple porting company, and then accidentally invented a revolutionary title.
The Total War series has evolved from an unlikely newcomer to one of the most successful and innovative strategy series in history. In this second episode, see how the Creative Assembly built on the success of Shogun to create Medieval, and then fully enter the 3D realm with their triumph, Rome.
The Total War series has evolved from an unlikely newcomer to one of the most successful and innovative strategy series in history. In this third and final episode, see how the Creative Assembly was bought out by Sega, using the opportunity to expand out into the console space, while still pushing the boundaries of their Total War franchise.
In a time long passed from now, there were only the myths. Then came Kratos, the God of War, to change all that. Watch and see how Sony Santa Monica got to work on God of War II -- only to lose its director -- and then on God of War III -- only to lose its director.
When it comes to stealth games, few franchises compare to Tom Clancy's Splinter Cell. In this first episode of our retrospective, watch and see how French publisher Ubisoft founded a studio in Montreal, which made a name for itself by inventing the exploits of Sam Fisher.
When it comes to stealth games, few franchises compare to Tom Clancy's Splinter Cell. In this second episode of our retrospective, watch and see how the Splinter Cell franchise punched out two sequels, a novel, and a PSP game, all in a very short time, to varying degrees of success.
When it comes to stealth games, few franchises compare to Tom Clancy's Splinter Cell. In this third and final episode of our retrospective, watch and see how Splinter Cell Double Agent somehow evolved into two separate games, and then how the hotly-anticipated Splinter Cell Conviction evolved into another game entirely.
Before Alan Wake releases this May, get to know the studio that brought him to light. In this first episode, see how an ambitious group in Finland found accidental success with a gamemaking tool before making game history themselves with Max Payne.
Before Alan Wake releases this May, get to know the studio that brought him to light. In this second episode, see how Remedy sold off their successful Max Payne to Rockstar Games, and after completing Max Payne 2, spent the next seven years making the psychological action thriller, Alan Wake.
Red Dead Redemption will only the latest in a long line of releases from one of gaming's most storied developer/publishers, Rockstar. In this first episode of our retrospective, see how the giant began when two kids from London joined a music label, and somehow, wound up making games.
Red Dead Redemption will only be the latest in a long line of releases from one of gaming's most storied developer/publishers, Rockstar. In this third episode of our retrospective, see how Rockstar continued to push the bounds of what games could achieve with the top-notch cast of Vice City, and the unrestrained violence of Manhunt.
Red Dead Redemption will only be the latest in a long line of releases from one of gaming's most storied developer/publishers, Rockstar. In this fourth episode of our retrospective, see how Rockstar acquired the Western game Red Dead Revolver before unleashing their biggest hit to date, Grand Theft Auto: San Andreas.
Red Dead Redemption will only be the latest in a long line of releases from one of gaming's most storied developer/publishers, Rockstar. In this fifth episode of our retrospective, see how Rockstar showed their gentle side with Table Tennis and Bully, before diving right back into hyperviolence with the bloodiest game of all time, Manhunt 2.
In the sixth and final episode of All Your History Are Belong To Us: Rockstar we cover Grand Theft Auto IV and their latest game: Red Dead Redemption.
The Electronic Entertainment Expo is the single biggest gaming event in the United States, and one of the biggest on Earth. Watch and see how the convention came to be, from its conception as a business meeting place to its explosion into extravagant booths and major announcements.
Since 2002, the Battlefield franchise has been dominating the shooter genre on both PCs and consoles. But there's a lot more to its developer, DICE, than the franchise its become famous for. In this first episode of our retrospective, watch and see how a couple of university students with an idea for a side project accidentally found themselves with a gaming company, with an idea for a World War II game.
Since 2002, the Battlefield franchise has been dominating the shooter genre on both PCs and consoles. But there's a lot more to its developer, DICE, than the franchise its become famous for. In this second episode of our retrospective, watch and see how the success of Battlefield 1942 launched a whole series of games that stretched from Vietnam to the far future.
Since 2002, the Battlefield franchise has been dominating the shooter genre on both PCs and consoles. But there's a lot more to its developer, DICE, than the franchise its become famous for. In this third episode of our retrospective, watch and see how DICE brought Battlefield back to the modern day -- and single-player -- with Battlefield: Bad Company. But what happened next was a game that nobody saw coming: Mirror's Edge.
Since 2002, the Battlefield franchise has been dominating the shooter genre on both PCs and consoles. But there's a lot more to its developer, DICE, than the franchise its become famous for. In this fourth and final episode of our retrospective, watch and see how Battlefield drastically changed styles, from free-to-play casual, to hardcore historical, to mega-selling contemporary, all in the space of only a year. And after all that, see how they were rewarded with one of the biggest reboots in EA's history.
In only two years, the Assassin's Creed franchise has climbed from the shadows to the top of the charts. In this first episode of our retrospective, watch and see how Ubisoft's desire for an HD Prince of Persia somehow morhped into a Crusades-era story that took place in the future.
In only two years, the Assassin's Creed franchise has climbed from the shadows to the top of the charts. In this second and final episode of our retrospective, watch and see how Ubisoft took all the first game's criticisms and used them to craft themselves a Renaissance.
Even if you've been waiting for Duke Nukem Forever... forever, you probably don't know about the early days of its creators, and the amazing rise to, and fall from, grace that they achieved. In this first episode of our retrospective, watch and see how Apogee founder Scott Miller invented digital distribution and demos nearly 10 years before mainstream publishers picked up on the idea.
Even if you've been waiting for Duke Nukem Forever... forever, you probably don't know about the early days of its creators, and the amazing rise to, and fall from, grace that they achieved. In this second episode of our retrospective, watch and see how Apogee helped a little studio called id Software get started, a studio that changed gaming forever with the first modern first-person shooter: Wolfenstein 3D.
Even if you've been waiting for Duke Nukem Forever... forever, you probably don't know about the early days of its creators, and the amazing rise to, and fall from, grace that they achieved. In this third episode of our retrospective, watch and see id Software leave Apogee behind to change the gaming world with Doom, which gave Apogee (and their new brand label, 3D Realms) the motivation they needed to create Duke Nukem 3D.
Even if you've been waiting for Duke Nukem Forever... forever, you probably don't know about the early days of its creators, and the amazing rise to, and fall from, grace that they achieved. In this fourth and final (and on time) episode of our retrospective, watch and see how a major developer like Apogee/3D Realms could NOT make a game for over 11 years, while at the same time, NOT making another game for 12 years. This one's an epic, guys!
The Medal of Honor franchise is one of the most significant in shooter history, single-handedly inventing the realistic war shooter. In the first episode of our retrospective, watch and see how the series came from Hollywood filmmaker Steven Spielberg.
The Medal of Honor franchise is one of the most significant in shooter history, single-handedly inventing the realistic war shooter. In this second and final episode of our retrospective, watch and see how EA cranked out tons of World War II games over the next years, only to watch the genre they created fall out of favor. But they're coming back now with a new title set in the modern day.
Publisher Capcom has found success in a lot of different genres, but none greater than horror. In this first episode of our look at Capcom's horrific career, watch and see how they redefined the genre with Sweet Home, before reredefining it with Resident Evil.
Publisher Capcom has found success in a lot of different genres, but none greater than horror. In this second episode of our look at Capcom's horrific career, watch and see how they made a second game in the Resident Evil franchise, and then made it a second time.
Publisher Capcom has found success in a lot of different genres, but none greater than horror. In this third episode of our retrospective, watch and see how Capcom began simultaneous development on three Residents Evil -- and how none of them finished the way they were supposed to.
Publisher Capcom has found success in a lot of different genres, but none greater than horror. In this fourth episode of our retrospective, watch and see how Capcom helped Nintendo shake its 'kiddie' reputation by taking their gruesome horror franchise to the GameCube.
Publisher Capcom has found success in a lot of different genres, but none greater than horror. In this fifth episode of our retrospective, watch and see how Resident Evil creator Shinji Mikami struggled to find a way to reinvent the series, and ended up with the franchise's best game yet.
In the final installment of the History of Capcom's Horror we examine the latest entry into the Resident Evil series and discover why Capcom took the undead back to their natural habitat... the shopping mall.
Castlevania is one of the oldest franchises that is still active today, and one of the most influential as well. In this first episode of our retrospective, watch and see how a Japanese company's desire to dabble with Western monsters produced the first action game in history
Castlevania is one of the oldest franchises that is still active today, and one of the most influential as well. In this fourth episode of our retrospective, watch and see how a new superstar brought Castlevania's handheld 2D titles to their peak, while another team's 3D games withered on the vine.
In the final installment of the Castlevania episodes of All Your History Are Belong To Us, find out how the franchise took a gamble in 2010 and released two brand new games in the series. Will the reward outweigh the risk?
Since its beginning, Fable has grown into Microsoft's signature RPG. In this first episode of our retrospective, watch and see how "Thingy" began as the brainchild of a couple of hopelessly idealistic gamemakers, who just happened to know a man named Peter Molyneux.
World of Warcraft has become one of the biggest juggernauts in the history of gaming. In this first episode of our retrospective, watch and see how Blizzard Entertainment decided to take their successful strategy franchise and bring it into a genre they'd never explored before.
World of Warcraft has become one of the biggest juggernauts in the history of gaming. In this second and final episode of our retrospective, watch and see how Blizzard took their runaway success, expanded on it, and turned it into one of the single greatest icons in the entire medium.
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterwards. In this first episode of our retrospective, watch and see how a Las Vegas developer named Westwood Studios invented the modern RTS with Dune II, before perfecting their formula with Command & Conquer.
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterwards. In this second episode of our retrospective, watch and see Westwood expanded the C&C series into other timelines while they themselves were conquered by Electronic Arts.
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterwards. In this third episode of our retrospective, watch and see how Westwood tried to branch the C&C brand out to a number of other genres, and how their failure to make it work killed the company.
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterward. In this fourth episode of our retrospective, watch and see how Command & Conquer moved beyond its founding studio Westwood. This video will teach you: HOW TO re-imagine your series' original game in a whole new form HOW TO then turn back to that original storyline HOW TO look silly by canceling a game that's already done
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterward. In this fifth and final episode of our retrospective, watch and see how Command & Conquer tried to reinvent itself, and ended up sending out the series with a whimper. This video will teach you: HOW TO take wackiness to unimagined levels HOW TO end a beloved 15 year old series... poorly HOW TO be a badass by downloading the original gam
In 1982, the video game industry was a booming juggernaut, one of the fastest-growing in the history of the United States. In 1983... it was dead. In our retrospective, watch and see how a medium died and then resurrected. This video will teach you: HOW TO become the fastest-growing company in the history of the United States HOW TO then collapse your own market with horrible business decisions HOW TO resurrect that market and become an icon
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of capital, but rather, a couple of dudes with no money and no reputation. In this first episode of our retrospective, watch and see how a couple of gamers took their first steps on a journey to change the world. This video will show you: HOW TO Use emerging technologies to your advantage HOW TO Harness the power of genius to create your own company HOW TO Respect liars as the key to your success
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of capital, but rather, a couple of dudes with no money and no reputation. In this second episode of our retrospective, watch and see how the guys behind the friendly Commander Keen shocked the world with the bloody, and bloody brilliant, Wolfenstein 3D. This video will show you: HOW TO move to Madison, Wisconsin HOW TO put blood and gore into what was thought of as a "kids' medium" HOW TO dominate the industry by inventing the FPS
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of capital, but rather, a couple of dudes with no money and no reputation. In this third episode of our retrospective, watch and see how the guys expanded on the success of Wolfenstein 3D to create one of the most legendary and influential games of all time. In this video you will see... HOW TO cancel a sequel to a hit game HOW TO make Bill Gates jealous HOW TO doom the world
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of capital, but rather, a couple of dudes with no money and no reputation. In this fourth episode of our retrospective, watch and see how the guys continued their world domination with the Quake series, but in the process, lost another one of their founding voices. In this video you will see... HOW TO make popular sequels with old engines HOW TO fire the game designer who helped make your company HOW TO then churn the same game with better graphics over and over again
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of capital, but rather, a couple of dudes with no money and no reputation. In this fifth and final episode of our retrospective, watch and see how the kings of the 1990s found the 2000s to be a vastly changed marketplace, and how id evolved into the next millennium. In this video you will see... HOW TO license out your games HOW TO make one game in 10 years HOW TO reinvent yourself for the next decade
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the most legendary game in the medium's history. In this first episode of our retrospective, watch and see how a couple of kids with nothing but passion and talent survived their first years in the business. This episode will show you: HOW TO start your own company HOW TO navigate treacherous financial situations HOW TO create the first RTS since the first RTS
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the most legendary games in the medium's history. In this second episode of our retrospective, watch and see how Blizzard produced a sequel that blew its predecessor away, while acquiring its first new studio. This episode will show you: HOW TO improve on a great first game HOW TO realize that claymation is never the right decision HOW TO invent your own subgenre
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the most legendary games in the medium's history. In this third episode of our retrospective, watch and see how Blizzard saved the floundering Starcraft project and turned it into a masterpiece. This episode will show you: HOW TO salvage a bad game HOW TO not make expansion packs yourself HOW TO make an awesome sequel
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the most legendary games in the medium's history. In this fourth episode of our retrospective, watch and see how Blizzard hit a rough patch with failed projects and major resignations, only for their Warcraft franchise to drive them right back to the top. This episode will show you: HOW TO make games that never release HOW TO lose some of your key people HOW TO still dominate anyway
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the most legendary games in the medium's history. In this fifth and final episode of our retrospective, watch and see how Blizzard finally got a handle on its massive Warcraft MMO, so that they could at last move on to their Starcraft and Diablo franchises, and new franchises beyond. This episode will show you: HOW TO control the monstrosity that is WOW HOW TO release games ten years in the making HOW TO announce an unannounced project
Through the years, Volition, Inc has crafted beloved franchises and survived some low moments. In this first episode of our retrospective, watch and see how Volition unexpectedly spun-off from the studio that created the flight combat hit Descent. This video will show you: HOW TO create a company HOW TO then create another company HOW TO make better sequels that sell less
Through the years, Volition, Inc has crafted beloved franchises and survived some low moments. In this first episode of our retrospective, watch and see how Volition unexpectedly spun-off from the studio that created the flight combat hit Descent. This video will show you: HOW TO create a company HOW TO then create another company HOW TO make better sequels that sell less
Once upon a time, Interplay was a titan of gaming, one of the strongest publisher/developers around. Today, they practically do not exist. How did it happen? In this first episode of our retrospective, watch and see how Interplay was inspired by a fistfight, and gave Blizzard and BioWare their starts. This episode will show you: HOW TO avoid fistfights HOW TO make better games than the ones you buy HOW TO go from nothing to industry superpower in only five years
Once upon a time, Interplay was a titan of gaming, one of the strongest publisher/developers around. Today, they practically do not exist. How did it happen? In this second episode of our retrospective, watch and see how Interplay overextended itself, to the point that even successes like Baldur's Gate couldn't keep it afloat. This episode will show you: HOW TO get sued HOW TO get sued some more HOW TO sell out to somebody even worse than you
Once upon a time, Interplay was a titan of gaming, one of the strongest publisher/developers around. Today, they practically do not exist. How did it happen? In this third and final episode of our retrospective, watch and see how Interplay tried to keep itself alive without any games at all, before selling Fallout off to Bethesda. This episode will show you: HOW TO survive without making any games HOW TO sell Fallout HOW TO get sued by the people you sold Fallout to while not making any games
The Metroid series is both one of the most beloved and one of the most financially troubled series in gaming history. In this first episode in our retrospective, watch and see how it came to be when a couple of guys wanted to make a game scarier than Mario. This video will show you... HOW TO make a game HOW TO come up with silly names HOW TO then screw up your launch
The Metroid series is both one of the most beloved and one of the most financially troubled series in gaming history. In this second installment we follow Metroid as it starts off on two new consoles, one of which while considered a critical success was far from a commercial smash. This video will show you... HOW TO make a game HOW TO come up with silly names HOW TO then screw up your launch
The Metroid series is both one of the most beloved and one of the most financially troubled series in gaming history. In this third installment a troubled American second party studio is handed the Metroid brand. Can it shake the curse that has followed Metroid thus far, or will it make another under performing Metroid title? This video will show you... HOW TO make a game HOW TO come up with silly names HOW TO get Miyamoto
The Metroid series is both one of the most beloved and one of the most financially troubled series in gaming history. In this fourth and final video in our retrospective, watch and see how the genius of the Prime series spawned a huge number of console and handheld games, before the series was handed off to Team Ninja in Other M. This video will show you... HOW TO remake pinball HOW TO make motion controls cool HOW TO still not sell after all that
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this first episode of our retrospective, watch and see how the company got its start making the least geeky games of all -- football games. This video will show you... HOW TO make football games HOW TO make football games for somebody else HOW TO realize you're a nerd and make RPGs instead
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this second episode of our retrospective, watch and see how the company's confidence in their Elder Scrolls franchise nearly sunk the studio. This video will show you... HOW TO make an Elder Scrolls game HOW TO then make a lot of Elder Scrolls games HOW TO realize you made too many Elder Scrolls games
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this second episode of our retrospective, watch and see how Bethesda came back from the brink to produce one of the greatest games of all time. This video will show you... HOW TO make Morrowind on the PC HOW TO make Morrowind on the Xbox HOW TO make Morrowind AMAZING
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this fourth episode of our retrospective, watch and see how shot forward from their Morrowind success and published a slew of games alongside the classic Oblivion. This video will show you... HOW TO make Oblivion HOW TO publish some other games HOW TO not make Oblivion on the PSP
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this fifth and final episode of our retrospective, watch and see how the Fallout franchise brought Bethesda into the upper echelons of the industry. This video will show you... HOW TO make a Fallout game HOW TO start publishing lots of games HOW TO fight dragons
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this first episode of our retrospective, watch and see how two brothers made a hit company all on their own -- before tossing it aside to found Rare. This video will show you... HOW TO be a brother HOW TO be successful HOW TO be successful again
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this second episode of our retrospective, watch and see how Rare swung back into the forefront of gaming with the unbelievable graphics of Donkey Kong Country. This video will show you... HOW TO create amazing graphics HOW TO make monkeys make money HOW TO create a fighting game too
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this third episode of our retrospective, watch and see how a bunch of first-timers unexpectedly redefined the first person shooter. This video will show you... HOW TO make a movie tie-in HOW TO make it amazing HOW TO move shooters from PC to console
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this fourth episode of our retrospective, watch and see how Rare ended its incredible run with Nintendo. This video will show you... HOW TO make a follow-up to GoldenEye HOW TO make cute animals terrible HOW TO leave Nintendo
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this fifth and final episode of our retrospective, watch and see how Rareware became Rare once more under the auspices of their new owners, Microsoft. This video will show you... HOW TO get tons of money from Microsoft HOW TO not make Microsoft their money back HOW TO make Kinect games
The Massively Multiplayer Online genre is one of the most profitable in all of entertainment. In this first episode of our retrospective, watch and see how the genre got its start in the MUD. This episode will show you... HOW TO use the internet HOW TO create addictive text games HOW TO create addictive graphical games
The Massively Multiplayer Online genre is one of the most profitable in all of entertainment. In this second episode of our retrospective, watch and see how the introduction of graphics and established franchises exploded the genre. This episode will show you... HOW TO use the internet HOW TO put graphics into a genre HOW TO make lots of money that I don't have
The Massively Multiplayer Online genre is one of the most profitable in all of entertainment. In this third episode of our retrospective, watch and see one game dominated the subscription market, while another proved the power of a free lunch. This episode will show you... HOW TO make money from free HOW TO make money from millions of subscribers HOW TO compete with the guys who are making money
The Massively Multiplayer Online genre is one of the most profitable in all of entertainment. In this fourth and final episode of our retrospective, watch and see how the success of WOW and the free model forced a change through the whole genre. This episode will show you... HOW TO not make money HOW TO then figure out how to make money HOW TO keep making MMOs
Crytek is one of the biggest and most visible FPS developers in the world today, whose engines are considered among the finest ever made. In this first episode of our retrospective, watch and see how it all started with a couple of college kids who thought they could make an engine. This episode will show you... HOW TO make an engine HOW TO make a company HOW TO make a game
Crytek is one of the biggest and most visible FPS developers in the world today, whose engines are considered among the finest ever made. In this second episode of our retrospective, watch and see how Crytek has grown into its own little empire. This episode will show you... HOW TO make amazing graphics HOW TO make lesser PCs explode HOW TO make games for consoles
What began as a mod has become one of the most popular genres to emerge in years. In this first episode of our retrospective, watch and see how it all began back before Dota was Dota. This episode will show you... HOW TO make mods HOW TO make variants of mods HOW TO make the most popular variant of the mod
What began as a mod has become one of the most popular genres to emerge in years. In this second episode of our retrospective, watch and see how the commercial gaming industry began copying a fan-made mod. This episode will show you... HOW TO make games HOW TO make money HOW TO make a free game that makes money
What began as a mod has become one of the most popular genres to emerge in years. In this third and final episode of our retrospective, watch and see how the biggest names in the industry caught the Dota fever. This episode will show you... HOW TO make Dota games HOW TO trademark Dota HOW TO flatten Dota games
Street Fighter remains the fighting game that defines the whole genre. In this first episode of our retrospective, watch and see how the franchise began with a game that reinvented the young fighting category. This episode will show you... HOW TO make a fighting game HOW TO innovate the fighting genre HOW TO hadoken!
Street Fighter remains the fighting game that defines the whole genre. In this second episode of our retrospective, watch and see how Street Fighter became a phenomenon overnight. This episode will show you... HOW TO make a fighting game HOW TO innovate the fighting genre HOW TO hadoken!
Street Fighter remains the fighting game that defines the whole genre. In this third episode of our retrospective, watch and see how Street Fighter took the word "franchise" to its logical -- or illogical -- extreme. This episode will show you... HOW TO make a fighting game HOW TO make lots of fighting games HOW TO make so many fighting games that you drown
Street Fighter remains the fighting game that defines the whole genre. In this fourth and final episode of our retrospective, watch and see how Street Fighter won the mainstream back over with the release of Street Fighter IV. This episode will show you... HOW TO reinvent an old franchise HOW TO make it work HOW TO crossover with another franchise
David Jaffe has been one of gaming's most famous creatives over his fifteen year career. In this first episode of our retrospective, watch and see how Jaffe got his start while sitting on the toilet. This video will show you... HOW TO get a job while sitting on a toilet HOW TO become an ace game developer in under a year HOW TO create the next hit franchise while stuck in traffic
David Jaffe has been one of gaming's most famous creatives over his fifteen year career. In this second and final episode of our retrospective, watch and see how Jaffe's career evolved after leaving Sony. This video will show you... HOW TO get a job while sitting on a toilet HOW TO become an ace game developer in under a year HOW TO create the next hit franchise while stuck in traffic
Prince of Persia is one of the great adventure classics of gaming. In this first episode of our retrospective, watch and see how a college grad single-handedly began the phenomenon. This video will show you... HOW TO make a massive success in college HOW TO make a massive success out of college HOW TO make a dud
Prince of Persia is one of the great adventure classics of gaming. In this second episode of our retrospective, watch and see how a dead franchise was resurrected by a bunch of nobodies into one of the great classics of the medium. This video will show you... HOW TO resurrect a franchise HOW TO remember things with only RAM HOW TO reverse time
Prince of Persia is one of the great adventure classics of gaming. In this third and final episode of our retrospective, watch and see how Ubisoft made the Prince into prolific franchise. This video will show you... HOW TO make lots of games HOW TO learn from your mistakes HOW TO not die
Adventure games are in the midst of a comeback. In this first episode of our retrospective, watch and see how it all started when a caver remade Mammoth Cave in text. This video will show you... HOW TO have adventure HOW TO make a comeback HOW TO be a caver
Adventure games are in the midst of a comeback. In this second episode of our retrospective, watch and see how Sierra changed adventure gaming forever -- and PC gaming along with it. This video will show you... HOW TO go on a quest HOW TO go on lots of quests HOW TO use a mouse
Adventure games are in the midst of a comeback. In this third episode of our retrospective, watch and see how LucasArts reinvented the genre with humor, wit, and imagination. This video will show you... HOW TO be funny HOW TO go to monkey island HOW TO not know the secret of monkey island
Adventure games are in the midst of a comeback. In this fourth episode of our retrospective, watch and see how the genre grew up with games like Myst. This video will show you... HOW TO grow up HOW TO make games for grown-ups HOW TO become rich by being artsy
Adventure games are in the midst of a comeback. In this fifth and final episode of our retrospective, watch and see how it all fell apart, and then came back again. This video will show you... HOW TO fail HOW TO be a dead genre HOW TO come back from the dead
Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this first episode of our retrospective, watch and see how a young developer named Hideo Kojima got his first job -- and nearly failed at it. This video will show you... HOW TO get into gaming HOW TO almost fail at getting into gaming HOW TO invent the stealth genre
Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this second episode of our retrospective, see how Metal Gear mastermind Hideo Kojima took the story of Solid Snake into the third dimension. This video will show you... 1) HOW TO enter the third dimension. 2) HOW TO create a landmark title. 3) HOW TO create a genre.
Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this third episode of our retrospective, see how Metal Gear mastermind Hideo Kojima pushed his franchise into bold new territory...but did he push it too far? This video will show you... 1) HOW TO create a post-modern video game. 2) HOW TO confuse fans. 3) HOW TO go back to basics.
Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this fourth episode of our retrospective, see how Metal Gear mastermind Hideo Kojima tried to put the saga of Solid Snake behind him. This video will show you... 1) HOW TO create cinematics. 2) HOW TO tell a complex story. 3) HOW TO create a masterpiece.
Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this fifth episode of our retrospective, see how the Metal Gear saga has moved beyond Solid Snake. This video will show you... HOW TO create an HD remaster HOW TO cut through anything HOW TO become a cyborg ninja
Few comic book heroes have captured the public consciousness like Spider-Man. In this first episode of our retrospective, see how the web-slinger made the leap from comic panels to computer screens. This video will show you... HOW TO create a legend HOW TO make a comic book video game adaptation HOW TO solve puzzles
Few comic book heroes have captured the public consciousness like Spider-Man. In this second episode of our retrospective, see how market over-saturation and a lack of innovation almost caused the web-slinger to the video game doldrums. This video will show you... HOW TO create a legend HOW TO make a comic book video game adaptation HOW TO solve puzzles
Few comic book heroes have captured the public consciousness like Spider-Man. In this third episode of our retrospective, see how Spider-Man slung his way back into the hearts of gamers...and mainstream audiences. This video will show you... HOW TO create a legend HOW TO make a comic book video game adaptation HOW TO enter the mainstream
Over 70 plus years, The Batman has gone from comic book legend to pop culture icon. In this first episode of our retrospective, see how the Caped Crusader made his initial leap from comic panel to computer screen. This video will show you... HOW TO create a pop culture icon HOW TO create a giant teapot HOW TO be the world's greatest detective
Over 70 plus years, The Batman has gone from comic book legend to pop culture icon. In this second episode of our retrospective, see how the Dark Knight second spate of games failed to live up to his legend. This video will show you... HOW TO crossover HOW TO spin wheels HOW TO mimic other games
Over 70 plus years, The Batman has gone from comic book legend to pop culture icon. In this third episode of our retrospective, witness The World's Greatest Detective's fall from video game grace. This video will show you... HOW TO fall from grace HOW TO adapt HOW TO seek vengeance
Over 70 plus years, The Batman has gone from comic book legend to pop culture icon. In this final episode of our retrospective, see how the Dark Knight finally became a hero in the gaming industry." In this video you will see: 1) HOW TO create a hit. 2) HOW TO revamp. 3) HOW TO be versatile.
For 30 years, EA Sports has been the dominate publisher of sports themed games. In this first episode of our retrospective, see how the fledging company took an early lead in their pursuit of video game game. Editor's Note: In this episode of All Your History, we stated that Joe Ybarra was Trip Hawkins second-in-command at Electronic Arts. While Ybarra was a producer on John Madden Football, further research revealed that he was not Hawkins' lieutenant. Additionally, the show stated that World Series Baseball on the Intellivision did not feature Don Daglow and Eddie Drombrower's in-game statistics simulator, when it in fact did. We deeply apologize for these mistakes. This video will show you... HOW TO start a gaming behemoth HOW TO innovate HOW TO become a juggernaut
For 30 years, EA Sports has been the dominate publisher of sports themed games. In this second episode of our retrospective, see how EA joined forces with football legend John Madden to create a gaming juggernaut. This video will show you... HOW TO create a franchise HOW TO become a juggernaut HOW TO best your competiton
For 30 years, EA Sports has been the dominate publisher of sports themed games. In this third episode of our retrospective, see how EA used the success of the Madden franchise to spawn a sports gaming dynasty. In this video you will see: HOW TO create a franchise. HOW TO get in the game. HOW TO start a dynasty.
For 30 years, EA Sports has been the dominant publisher of sports themed games. In this fourth episode of our retrospective, see how a rift between Electronic Arts and Sega birthed EA Sports' gridiron dynasty.
For 30 years, EA Sports has been the dominant publisher of sports themed games. In this fifth episode of our retrospective, see how EA Sports battled lawsuits and disgruntled customers to cement their spot as champion of sports games."
Since its founding in 1999, Gearbox Software has built a reputation as one of the most exciting and innovative developers in all of gaming. In this first episode of our retrospective, see how Gearbox CEO Randy Pitchford kicked his gaming dreams into gear.
Since its founding in 1999, Gearbox Software has built a reputation as one of the most exciting and innovative developers in all of gaming. In this second episode of our retrospective, see how the success of Gearbox's first original IP lead their charge to the Borderlands.
Since it's debut in 1994, the X-COM series has been at the forefront of the strategy genre. In part one of our retrospective, see how British developer Julian Gollop looked to the stars to reinvent the turn based strategy game.
Since it's debut in 1994, the X-COM series has been at the forefront of the strategy genre. In part two of our retrospective, see how X-COM traveled from the farthest reaches of space to the depths of the sea.
Since it's debut in 1994, the X-COM series has been at the forefront of the strategy genre. In part three of our retrospective, see how Microprose's financial woes led to X-COM's fall from space.
Since it's debut in 1994, the X-COM series has been at the forefront of the strategy genre. In part four of our retrospective, see how Firaxis and Take Two pulled XCOM out of the black hole of obscurity.
There is arguably no company more synonymous with gaming than Nintendo. In this first part of our retrospective, see how Nintendo's ascension to gaming royalty was in the cards.
There is arguably no company more synonymous with gaming than Nintendo. In this second part of our retrospective, see how Nintendo's success in arcades and in homes wasn't a pipe dream.
There is arguably no company more synonymous with gaming than Nintendo. In this third part of our retrospective, see how Sega's 16-bit system shook the house of Mario and ignited the industry's most famed console war.
There is arguably no company more synonymous with gaming than Nintendo. In this fourth part of our retrospective, see how a contract dispute with Sony began Nintendo's fall from grace.
There is arguably no company more synonymous with gaming than Nintendo. In this fifth part of our retrospective, see how Microsoft's foray into the game industry led to Nintendo hitting rock bottom.
There is arguably no company more synonymous with gaming than Nintendo. In this sixth part of our retrospective, see how Nintendo moved back to the top of the gaming industry by embracing the casual gamer.
There is arguably no company more synonymous with gaming than Nintendo. In this seventh part of our retrospective, see how Nintendo's leap into the third dimension yielded an uncertain future.
All Your History: Devil May Cry - Part I From Biohazard to next gen Beat 'Em Up; witness the story of how a half-demon named Dante captured the hearts and minds of a generation. Don't miss this first episode of the all-new "All Your History Are Belong To Us" - now with 100% more Chris Lockey!
Dante goes Hi-Def, crosses the console aisle, and gets re-imagined for a post-modern generation. Don't miss the second part in this first series of the all-new "All Your History Are Belong To Us" - now with 100% more Chris Lockey!
Find out how the dude next door became one of the video game industry's most celebrated do-it-yourself developers and turned a love letter to his childhood into an arcade sensation. Carjack the '80s at 88mph and go on a Retro City Rampage! Don't miss this special episode of the all-new "All Your History Are Belong To Us" - now with 100% more Chris Lockey!
In space no one can hear you scream... From the Atari 2600 to Colonial Marines, find out how it all began. Don't miss this special episode of the all-new "All Your History Are Belong To Us" - now with 100% more Chris Lockey!
Enter the Predator. Journey deeper into the heart of darkness and find out how the Alien met his worst enemy. Don't miss this special episode of the all-new "All Your History Are Belong To Us" - now with 100% more Chris Lockey!
"The enemy of my enemy... is my friend." Find out how a series of counter-culture comic books led to the birth of a new, united franchise. Don't miss this special episode of the all-new "All Your History Are Belong To Us" - now with 100% more Chris Lockey!
Stop your grinnin' and drop your linen! This week we're chasing the Xeno back to where it all began. Don't miss the explosive finale to our ultimate Aliens retrospective!
Find out how developer Core Design led a British invasion that dropped a bombshell on the world of video games. Don't miss Part 1 of our radical Tomb Raider retrospective!
Find out how developer Crystal Dynamics remodeled Miss Lara Croft and showed us all how a survivor was born.
Find out how Epic MegaGames took a chance on a young developer who 'dared to dream' and created a modern action-horror masterpiece.
With a runaway hit on their hands, Epic Games had no intention of slowing down. Delta Squad is in your house!
With Gears creator Cliff Bleszinski on his way out of the industry, would Epic Games be able to carry a torch for the fans he'd left behind? Find out how Gears of War faced Judgment and forged ahead by looking to the past.
Join us as we explore the genesis of this do-it-yourself YouTube darling that dared to document the stuff gaming dreams are made of.
"The only thing Chris Lockey is guilty of is not being Rob Talbert." - Brian "AND LARSON" Larsen Five seasons of "All Your History" culminate with this very special retrospective finale. Don't miss it!
2009 Gaming: All Your History (Year's Open) S1E23 As both the year and the decade come to a close, sit back and relax for a ride down memory lane as we look back on gaming's most notable moments of 2009.
As both the year and the decade come to a close, sit back and relax for a ride down memory lane as we look back on gaming's most notable moments of 2009.
Ever since its founding, CES has been the site of technology's biggest reveals. In this first episode of our retrospective, watch and see how the growing electronics industry made its own trade show to wow the world.
Ever since its founding, CES has been the site of technology's biggest reveals. In this second episode of our retrospective, watch and see how world's most popular electronics show had to change in the digital era.
2010 has been a busy year for gaming, with triumphs, tragedies, and tremendous changes. In this first episode of our retrospective, watch and see how the delays from the year before made for one of the best early year runs in recent memory.
2010 has been a busy year for gaming, with triumphs, tragedies, and tremendous changes. In this second episode of our retrospective, watch and see how the summer brought with it some of the biggest blockbusters of the year, as well as further shakeups in an industry already turned upside-down.
2010 has been a busy year for gaming, with triumphs, tragedies, and tremendous changes. In this third and final episode of our retrospective, watch and see how the last months of the season brought with them some of the year's biggest titles, bombshell surprises, and a brave new world of motion controls.
In this first episode of our annual retrospective, watch and see the year kick off, and stumble with the greatest attack in gaming history. This episode will show you... HOW TO hack the PS3 HOW TO react to Steam HOW TO shut down PSN
In this second episode of our annual retrospective, watch and see all the big moments of the usually quiet summer months. This episode will show you... HOW TO finish a seven year development cycle HOW TO finish a fourteen year development cycle HOW TO win money in gaming tournaments
In this third and final episode of our annual retrospective, watch and see the records shatter once again. This episode will show you... HOW TO make a big FPS HOW TO make a bigger FPS HOW TO make a big RPG
The year 2012 was one of gaming's most transformative in recent memory. In this first episode of year in review, see how the ugly side of the gaming business and the rise of Kickstarter shook the industry to its core.
2012 was one of gaming's most transformative years in recent memory. In this second episode of our year in review, see how the disintegration of 38 Studios and the ascension of Kickstarter could lead to a new paradigm for the gaming industry."
Everything you think you know about video games... is History. Introducing the all-new "All Your History Are Belong To Us" - now with 100% more Chris Lockey!