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Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games

Sometimes if you want to make your game work as intended, you need to cheat a little bit. In this video I examine one of the best 'cheating' AI systems in recent years: the companion AI of 2017's Ghost Recon Wildlands. -- You can read the article based on this video on the AI and Games website: https://aiandgames.com/ghost-recon-wildlands/ And on Gamasutra: http://www.gamasutra.com/blogs/TommyThompson/20190124/333902/Why_Friendly_AI_Cheat_in_Ghost_Recon_Wildlands.php This video is inspired by the Game AI North (2017) talk: "Teammates AI in the systemic open world of Ghost Recon Wildlands" by Mathias Rolland (Ubisoft Montpellier) http://gameainorth.com/2017/ Chapters [00:00] Introduction [01:48] The Ghost Squad [04:54] The Incursion [11:10] Other Fun Facts [12:27] Closing -- AI and Games is series on research and applications of Artifical Intelligence in video games. It's is supported through and wouldn't be possible wthout the wonderful people who support it on Patreon. http://www.patreon.com/ai_and_games http://www.paypal.me/AIandGames http://www.ko-fi.com/AIandGames -- Get yourself an AI and Games t-shirt over on Teespring! https://teespring.com/stores/aiandgames You can follow AI and Games (and me) on Facebook, Twitter and Instagram: http://www.facebook.com/AIandGames http://www.twitter.com/AIandGames http://www.instagram.com/aiandgames/ http://www.twitter.com/GET_TUDA_CHOPPA -- Music in this video (in order) from the Ghost Recon Wildlands soundtrack by Alain Johannes: "Hunting La Santera" "Catch Me If You Can" "Wildlands" #GhostRecon #gaming #AI

English
  • Originally Aired January 16, 2019
  • Created October 19, 2021 by
    TVDB-Editor123
  • Modified October 19, 2021 by
    TVDB-Editor123