Facebook: http://facebook.com/XboxAhoy Twitter: http://twitter.com/xboxahoy In this episode we're covering the Makarov. It's a semi automatic pistol, unlocked at level 4. Originating from the Soviet Union, the pistol is named for its designer, Nikolay Makarov. It was introduced as the standard sidearm for the Soviet military in 1951, replacing the earlier Tokarev in service. The PM, or Pistolet Makarova is a compact blowback-operated weapon, loosely based on the earlier German Walther PP design. A simple, reliable weapon - with few moving parts - the Makarov has seen extensive deployment in both military and police roles over much of Eastern Europe. Magazine capacity is 8 rounds - second only to the CZ-75 in-game, and generous enough for most usage. The cartridge fired is the 9 by 18 millimetre Makarov round - analogous to the NATO 9 millimetre round, but in terms of ballistics more comparable to the less-powerful .380 ACP. Damage in-game is identical to all other pistols, except for the Python - typically requiring 3 hits to kill at close range, and 5 at a distance. Rate of fire is capped to 625 rounds per minute - the same as most pistols, with the exception of the ASP. Recoil is again, identical to all other pistols except for the Python - and is not a factor as long as you're close to your target. Aim time is as fast as the other pistols, at just 150 milliseconds - and the reload is fairly average for its class, at a little over 1.6 seconds. The pistols share much in the way of their statistics, so there's not much to choose between them - it's the available attachments and subtler statistics that define each handgun. The Upgraded Iron Sights are one of your attachment choices, but their effect is purely cosmetic - three white dots applied to the front and rear sights giving slightly clearer target indication. They aren't much use - unlike a red dot sight which provides a better view on target, the dots do nothing f