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How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves

Frictional Games' Thomas Grip, designer of Amnesia: The Dark Descent, discusses the development of one of the most frightening games ever made. Thomas talks in-depth about the game's unique sanity system, as well as how the team continually tricked players into scaring themselves.

English
  • Originally Aired April 16, 2019
  • Runtime 13 minutes
  • Network YouTube
  • Created March 8, 2020 by
    Administrator admin
  • Modified March 8, 2020 by
    Administrator admin