Emma and Jeremy have a difficult assignment for their English class—they are to write a story about a dragon. Figment, a magic dragon whose "family specialty" is dreaming, teaches them the creative use of brainstorming and imagining. Jeremy tries to borrow one of Figment's dreams—and learns that he can't, because everyone needs his very own dream. The kids find out that "stories begin in the imagination."
Figment needs Beth and Danny's help right away: King Dreary has banished him and all his friends from the kingdom, for being make-believe fliers. Beth and Danny hit upon the idea of identifying and making lists of real fliers and man-made fliers, and then persuading them to leave the kingdom also unless the King lets the imaginary fliers back in. In the process they learn that every flight, just like a story, has a beginning, middle, and end.
"Toot!" "Tick!" "Chirp!" Onomatopoeia is introduced in this "soundsational" adventure. To learn the importance of sound in the world, Peter and Jessica accept Figment's invitation to go with him into Soundspace where they unlock the power of words and the magic of their imaginations. By journey's end, our intrepid explorers learn that language and sound have rhythm—and that the five senses may be used to explore the world around us.
Figment is visited unexpectedly by Peter Pan who has lost his way back to Wendy's house and is in need of assistance. Apparently, he temporarily got pixie dust in his eyes. When Figment begins to write down directions for Peter, the boy who refused to grow up reminds him that he never learned to read. Figment agrees to bring Wendy to Figonia, but a miscalculation brings Amy instead. Through reading, Figment and his friend Amy vividly make the point that books can transport you to faraway lands, transform you into other characters, and open you up to innumerable adventures. By program's end, Peter agrees that being able to read is wonderful and magical. He may even learn to read himself!
While reading his favorite book, "Alice In Wonderland", Andy discovers that all signs of Alice are missing from his book. Alice has taken another wrong turn and ended up in Figonia! How will she get back to Wonderland? Through Figment's magic screen, cartoon characters reveal that to return, Alice must write a new story. Andy, Figment, and some of Alice's friends from Wonderland create a new story to "write" Alice back to Wonderland. As you might expect, in Figonia the story becomes real as it's told.
Justin and his sister Kim are magically transported to Figonia by reciting the magic words in a mysterious magic kit. Once there, Figment hesitantly informs them that he doesn't know the magical words to return them home, so they enlist the help of Merlin to figure out a solution. Comparing and contrasting the sound, spelling, and meaning of words is the key to getting them back home again.
Figment needs a story for the story contest he wants to win, and flies through time to find the inspiration to write a wonderful story. In original animation, he visits dinosaurs, the Wild West, and outer space, but can't seem to come up with an idea he likes. He invites two young children, Nick and Jessie, to help him. Nick's favorite stories are about pirates, so they decide on a pirate story-- which a pirate helps them write.
Detective Figment has received a letter from someone who needs help with "Troublesome Tweedles", but because the letters from the signature have fallen off the page, he can't find out who it is. He engages Alex and Natalie to help him solve the mystery. Using their imagination and reasoning to try all sorts of possibilities, and giving the audience a chance to see how brainstorming works in solving a problem, they discover the mysterious author.