The rag-tag crew of the Yojimbo relax on entertainment ship The Fresh Start but find themselves in the middle of a hostile takeover.
Huuurgh stays behind to guard the Yojimbo; the crew are joined by a new face; a certain droid from Alderaan lands in some trouble.
Kylara requests Huuurgh rejoin the group. CZ-7OB attempts to control the situation after meeting Imperials on the bridge of The Fresh Start.
The crew of the Yojimbo manage to escape The Fresh Start and attempt to follow the diary of a Rebel, only to be diverted by a distress signal.
After interfering with local moisture farming politics, the crew has to deal with a certain protocol droid's... malfunction?
The crew begin planning to infiltrate an Imperial base but have personality clashes with their Rebel handler.
Two individuals are sent to join the crew and they must decide whether or not to trust them.
Following the plan they were given (and improvising slightly) the crew makes their way into the Imperial base.
After learning that their target is in a series of caves beneath the Imperial base, the crew descends into the invested caverns.
In the heart of the caves the crew finds the artifact, assisted out of necessity by a unlikely soldier.
Finding themselves under attack from a new but familiar threat, the crew must escape the Imperial base they so recently infiltrated.
The crew travel to Nar Shadaa for another Rebel assignment but their mission soon changes drastically
A team of Bounty Hunters is sent to Endor to assassinate Han Solo in this Star Wars one shot GMed by Hector Navarro, utilizing the All Out Of Bubblegum rules but with Starburst.
Despite an unsettling revelation the crew attempt to begin to plan on how to reach their target.
After an adventure caused by one of their companions, the crew infiltrate a gladiatorial event.
The crews plan goes awry and they must make a choice.
Another artifact is needed by the Alliance and depart for a seemingly barren planet.
The artifact the crew is after is in an ancient ruin that has many secrets and mysteries.
The artifact recovered the crew has been followed again by their mysterious hunters.
A few of the members of the crew react strongly to the artifact and an Imperial threats looms over the forces on Kashyyyk.
Chib Chub is the leader of a special forces unit that the crew must rescue and return to the main Rebel force.
After being shot down by an unknown enemy, the crew investigates something from a distant conflict.
The crew must deal with threats both externally and internally as an Imperial invasion becomes imminent.
Unhappily, the crew reunites with an old member. With the promise of credits pulling them forward they head to Bespin.
Part of the crew attempts to sell off some of their illegal merchandise while Aio and Kylara decide what to do with the artifact that has been haunting the crew.
The crew must finish their deal with Randall and are under attack from a group of bounty hunters.
While the crew huddles aboard their ship they argue about the next course of action, do they confront Aio's past or leave?
Aio's master reveals herself and the crew's hand is forced into a final confrontation.
Coop Rescue Mission! It's time to have Shelly NickMickNickerson assemble a rescue team to save Coop from an Imperial Prison. Emma Fyffe GM's this special escape episode!