M inducts Carmila, a journalism student, into the world of Goth subculture and live action role-playing. As Carmila becomes more immersed, M begins to have increasing doubts about her safety. Eventually, M comes to believe that real vampires have infiltrated the subculture and feeding on the enthusiasts. M desperately works to stop the vampires, whom he thinks are led by a man named Dahmer, though the others worry about his sanity.
No lists.
No lists.
No lists.
Please log in to view notes.